CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interface: an evolving concept
Communications of the ACM - Special issue on graphical user interfaces
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The computer for the 21st century
Human-computer interaction
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
User and task analysis for interface design
User and task analysis for interface design
The invisible computer
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Art and innovation: the Xerox PARC Artist-in-Residence program
Art and innovation: the Xerox PARC Artist-in-Residence program
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Usability Engineering
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Textile displays: using textiles to investigate computational technology as design material
Proceedings of the second Nordic conference on Human-computer interaction
Informative art: information visualization in everyday environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Ubiquitous computing: by the people, for the people
CHI '03 Extended Abstracts on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Remarkable computing: the challenge of designing for the home
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Towards people based movement interaction and kinaesthetic interaction experiences
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A method and advisor tool for multimedia user interface design
International Journal of Human-Computer Studies
Interaction design of tools for fostering creativity in the early stages of information design
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
InfoGallery: informative art services for physical library spaces
Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries
International Journal of Human-Computer Studies
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Presence: Teleoperators and Virtual Environments
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Explicit interaction for surgical rehabilitation
Proceedings of the 1st international conference on Tangible and embedded interaction
Personal and Ubiquitous Computing
Investigating attractiveness in web user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond usability: taking social, situational, cultural, and other contextual factors into account
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Mobile sales assistant: NFC for retailers
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
Proceedings of the 7th ACM conference on Designing interactive systems
Opening the design space: the soft set of requirements
Proceedings of the 7th ACM conference on Designing interactive systems
The aesthetics of emergence: Co-constructed interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a theory of user judgment of aesthetics and user interface quality
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
The soft qualities of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Factoring User Experience into the Design of Ambient and Mobile Systems
Engineering Interactive Systems
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Experiential role of artefacts in cooperative design
Proceedings of the fourth international conference on Communities and technologies
International Journal of Human-Computer Studies
Between aesthetics and utility: designing ambient information visualizations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
ACM Transactions on Computer-Human Interaction (TOCHI)
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Matters of life and death: locating the end of life in lifespan-oriented hci research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A VJ centered exploration of expressive interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for perceptual crossing to improve user involvement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
HCD'11 Proceedings of the 2nd international conference on Human centered design
Express yourself: designing interactive products with implicitness to improve social interaction
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Designing poetic interaction in space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Designing Not Just for Pleasure: Effects of Web Site Aesthetics on Consumer Shopping Value
International Journal of Electronic Commerce
Assessing interaction styles in web user interfaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Listen to this: using ethnography to inform the design of auditory interfaces
HAID'06 Proceedings of the First international conference on Haptic and Audio Interaction Design
Teaching aesthetics in interaction design: attempt one
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing web-connected physical artefacts for the 'aesthetic' of the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for perceptual crossing: designing and comparing three behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Understanding "cool" in human-computer interaction research and design
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Users' intrinsic and extrinsic drivers to use a web-based educational environment
Computers & Education
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The coming ubiquity of computational things urges us to consider what it means for something to be present in someone's life, in contrast to being just used for something. "Use" and "presence" represent two perspectives on what a thing is. While "use" refers to a general description of a thing in terms of what it is used for, "presence" refers to existential definitions of a thing based on how we invite and accept it as a part of our lifeworld. Searching for a basis on which these existential definitions are formed, we argue that the expressions of things are central for accepting them as present in our lives. We introduce the notion of an expressional, referring to a thing designed to be the bearer of certain expressions, just as an appliance is designed to be the bearer of a certain functionality. Aesthetics, as a logic of expressions, can provide a proper foundation for design for presence. We discuss the expressiveness of computational things as depending both on time structures and space structures. An aesthetical leitmotif for the design of computational things---a leitmotif that may be used to guide a normative design philosophy, or a design style---is described. Finally, we describe a practical example of what designing a mobile phone as an "expressional" might be like.