From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Ubiquity
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Emotion as a Connection of Physical Artifacts and Organizations
Organization Science
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information
Identifying usability and fun problems in a computer game during first use and after some practice
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness
Interacting with Computers
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Principles of smart home control
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Accounting for diversity in subjective judgments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contextual user experience: how to reflect it in interaction designs?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
On the retrospective assessment of users' experiences over time: memory or actuality?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Measuring the dynamics of remembered experience over time
Interacting with Computers
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Measuring the dynamics of user experience in short interaction sequences
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Following the white rabbit: a robot rabbit as vocabulary trainer for beginners of English
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What drives customization?: control or identity?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A long-term study of user experience towards interaction designs that support behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Social translucence as a theoretical framework for sustainable HCI
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
User experience of industrial robots over time
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Theories, methods and case studies of longitudinal HCI research
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Informing user experience design about users: insights from practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The hankie probe: a materialistic approach to mobile ux research
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Editorial: Exploring User Experience (UX) in virtual learning environments
International Journal of Human-Computer Studies
On pause and duration, or: the design of heritage experience
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Proceedings of the Designing Interactive Systems Conference
Identifying helpful reviews based on customer's mentions about experiences
Expert Systems with Applications: An International Journal
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Temporality in interaction design
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
User perceptions of Wow experiences and design implications for Cloud services
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Socially-Aware emergent narrative
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
View from a distance: comparing online and retrospective ux-evaluations
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Reconstructing experiences with iScale
International Journal of Human-Computer Studies
The effect of website interactivity and repeated exposure on user experience
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Understanding impacts of hidden interfaces on mobile phone user experience
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Why do I like it?: investigating the product-specificity of user experience
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Dynamics in artifact ecologies
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
How interactive artifacts "change" over time: a visual analysis
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
DrawUX: web-based research tool for long-term user experience evaluation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Integrating momentary and long-term UX: a theoretical approach
Proceedings of the 24th Australian Computer-Human Interaction Conference
Socially present board game opponents
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Poetry in motion: appropriation of the world of apps
Proceedings of the 30th European Conference on Cognitive Ergonomics
Emotions, experiences and usability in real-life mobile phone use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in time: the meaning of temporal aspects in user experience
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Look what i found!: augmenting phone calls with memories of the past
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Influencing the user experience through unexpected events
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Changing perspectives on evaluation in HCI: past, present, and future
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Analyzing users' narratives to understand experience with interactive products
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A design-led inquiry into personhood in dementia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Footprint tracker: supporting diary studies with lifelogging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MemoLine: evaluating long-term UX with children
Proceedings of the 12th International Conference on Interaction Design and Children
Three case studies of UX with moving products
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Towards persuasive sociometric technologies for inclusive educational settings
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Why don't families get along with eco-feedback technologies?: a longitudinal inquiry
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Capturing prolonged interactive experiences: a review of visual approaches in user research
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
The playful experiences (PLEX) framework as a guide for expert evaluation
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Measurement of momentary user experience in an automotive context
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Temporal evaluation of aesthetics of user interfaces as one component of user experience
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
SmartPiggy: a piggy bank that talks to your smartphone
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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A recent trend in Human-Computer Interaction (HCI) research addresses human needs that go beyond the instrumental, resulting in an increasing body of knowledge about how users form overall evaluative judgments on the quality of interactive products. An aspect largely neglected so far is that of temporality, i.e. how the quality of users' experience develops over time. This paper presents an in-depth, five-week ethnographic study that followed 6 individuals during an actual purchase of the Apple iPhone". We found prolonged use to be motivated by different qualities than the ones that provided positive initial experiences. Overall, while early experiences seemed to relate mostly to hedonic aspects of product use, prolonged experiences became increasingly more tied to aspects reflecting how the product becomes meaningful in one's life. Based on the findings, we promote three directions for CHI practice: designing for meaningful mediation, designing for daily rituals, and designing for the self.