Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology strategy and management: The evolution of platform thinking
Communications of the ACM - Amir Pnueli: Ahead of His Time
The adoption of hyped technologies: a qualitative study
Information Technology and Management
The iron man phenomenon, participatory culture, & future augmented reality technologies
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
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The emergence of Google Glass, a prototype for a transparent Heads-Up Display available for the everyday consumer, is the first public conceptualization of a mainstream augmented-reality wearable eye display. Google's promotional material frames Glass as the brainchild of company co-founder Sergey Brin, who, by being associated with a state-of-the-art development lab, has been compared by the popular press to the iconic comic book character Batman. We contend that the hype surrounding Google Glass and the resulting social responses to "Brin-as-Batman" is a phenomenon that warrants attention. Using a humanities focus, we argue that Glass's birth is not only a marketing phenomenon heralding a technical prototype, we also argue and speculate that Glass's popularization is an instigator for the adoption of a new paradigm in human-computer interaction, the wearable eye display, operating very much in mainstream and popular culture discourses.