The next revolution: vehicle user-interfaces and the global rider/driver experience
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Grounding experience: relating theory and method to evaluate the user experience of smartphones
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Maturing Usability: Quality in Software, Interaction and Value (Human-Computer Interaction Series)
Maturing Usability: Quality in Software, Interaction and Value (Human-Computer Interaction Series)
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expectations for user experience in haptic communication with mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Multimodal interaction with speech and physical touch interface in a media center application
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Experience Design: Technology for All the Right Reasons
Experience Design: Technology for All the Right Reasons
Valence method for formative evaluation of user experience
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Storytelling for User Experience: Crafting Stories for Better Design
Storytelling for User Experience: Crafting Stories for Better Design
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
Values in action (ViA): combining usability, user experience and user acceptance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Trip experience sampling: assessing driver experience in the field
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
How to create a user experience story
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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Increased competition between manufacturers made it necessary for them to create products that provide great experiences in order to stand out from the rest of the market. For a positive product evaluation by the user, not only usability, but also user experience plays an important role. Recent research revealed that the most common method of using post-test questionnaires to assess user experience as a remembered episode could miss information about the experience [19]. This study presents a method for measuring user experience through fulfillment of psychological needs momentarily ('momentary UX') in situations instead of in a whole interaction episode. 28 participants used a novel navigation device that is designed to help explore the environment during a leisure car ride as a team together with other passengers. A story approach was used to create a context for the experimental product interaction. The results show that psychological needs relatedness and stimulation addressed by design could be measured specifically and momentarily for relevant events during the interaction. Further, a positive relationship to positive feelings in the interaction was found. Beyond that, a similar questionnaire for the whole episode is validated in this interaction and comparison between episodic and momentary UX is made. It is demonstrated that the method for measuring momentary UX is specific for needs and situations, and possible use cases are discussed.