Activity theory and human-computer interaction
Context and consciousness
Computer-mediated activity: functional organs in social and developmental contexts
Context and consciousness
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Master usability scaling: magnitude estimation and master scaling applied to usability measurement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing dimensions of perceived visual aesthetics of web sites
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
A method to standardize usability metrics into a single score
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
International Journal of Human-Computer Studies
How emotion is made and measured
International Journal of Human-Computer Studies
Meta-analysis of correlations among usability measures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognition, Technology and Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framing the user experience: information biases on website quality judgement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating usability: using models of argumentation to improve persuasiveness of usability feedback
Proceedings of the 7th ACM conference on Designing interactive systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A card-sorting probe of e-banking trust perceptions
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Critical dialogue: interaction, experience and cultural theory
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Editorial: Modelling user experience - An agenda for research and practice
Interacting with Computers
Measuring the dynamics of remembered experience over time
Interacting with Computers
Experience Design: Technology for All the Right Reasons
Experience Design: Technology for All the Right Reasons
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Analysis in usability evaluations: an exploratory study
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Where are the Ionians of user experience research?
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UX research: what theoretical roots do we build on -- if any?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Evaluating user experience of adaptive digital educational games with Activity Theory
International Journal of Human-Computer Studies
Attachment factor in user experience over a time span: experiment design and analysis
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
Becoming-sound: affect and assemblage in improvisational digital music making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why do I like it?: investigating the product-specificity of user experience
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Comparing four technologies for measuring postural micromovements during monitor engagement
Proceedings of the 30th European Conference on Cognitive Ergonomics
How does it play better?: exploring user testing and biometric storyboards in games user research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On legitimacy: designer as minor scientist
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 31st European Conference on Cognitive Ergonomics
Measurement of momentary user experience in an automotive context
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Tuning an HCI curriculum for master students to address interactive critical systems aspects
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Assessing perceived experience with magnitude estimation
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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User experience is an emerging research area with a range of issues to be resolved. Among them, the measurability of UX remains contentious. The key argument hinges on the meaningfulness, validity and usefulness of reducing fuzzy experiential qualities such as fun, challenge and trust to numbers. UX people seem ambivalent towards UX measures. In UX empirical studies, qualitative approaches are predominant, though the popular use of questionnaires in these studies suggests that some form of numeric measures is deemed useful or even necessary. The tension between the two camps (i.e. qualitative design-based and quantitative model-based) stimulates scientific discussions to bring the field forward. As measures may enable us to predict, the concomitant issue of UX predictability is explored. Besides, we look into theoretical frameworks that potentially contribute to a deeper understanding of UX. Of particular interest is theory of memory.