Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Bringing design to software
Aesthetics and apparent usability: empirically assessing cultural and methodological issues
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
interactions
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Technology biographies: field study techinques for home use product development
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From user to character: an investigation into user-descriptions in scenarios
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
When you can't talk to customers: using storyboards and narratives to elicit empathy for users
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Cultural probes and the value of uncertainty
interactions - Funology
Technology as Experience
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Grounding experience: relating theory and method to evaluate the user experience of smartphones
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology
Playing games in the emotional space
Funology
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
How emotion is made and measured
International Journal of Human-Computer Studies
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology scruples: why intimidation will not save the recording industry and how enchantment might
Personal and Ubiquitous Computing
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
Home curation versus teenage photography: Photo displays in the family home
International Journal of Human-Computer Studies
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing with mobile digital storytelling in rural Africa
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Case study: designing an advanced visualization system for geological core drilling expeditions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Age and experience: ludic engagement in a residential care setting
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Do emotions matter in creative design?
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Part science part magic: analysing the OWL outcomes
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Designing interruptive behaviors of a public environmental monitoring robot
Proceedings of the 6th international conference on Human-robot interaction
Confessions from a grounded theory PhD: experiences and lessons learnt
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a feminist HCI methodology: social science, feminism, and HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dealing with death in design: developing systems for the bereaved
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rigid structures, independent units, monitoring: organizing patterns in frontline firefighting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Self-evidence: applying somatic connoisseurship to experience design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Empathy, participatory design and people with dementia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpreting input from children: a designerly approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
SOCIETIES: where pervasive meets social
The Future Internet
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Through two different lenses: a tool for new perspectives into context
Proceedings of the 24th Australian Computer-Human Interaction Conference
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Creative design: exploring value propositions with urban nepalese children
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Concealment of Emotion in an Emergency Room: Expanding Design for Emotion Awareness
Computer Supported Cooperative Work
Web Aesthetics and Usability: An Empirical Study of the Effects of White Space
International Journal of E-Business Research
The emotional wellbeing of researchers: considerations for practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
On legitimacy: designer as minor scientist
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Spirituality: there's an app for that! (but not a lot of research)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interactive systems for the experience of time
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Designing for resonance by evocative objects: an experiential interaction design method
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Dealing with wandering in institutional care: exploring the field
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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For a decade HCI researchers and practitioners have been developing methods, practices and designs 'for the full range of human experience'. On the one hand, a variety of approaches to design, such as aesthetic, affective, and ludic that emphasize particular qualities and contexts of experience and particular approaches to intervening in interactive experience have become focal. On the other, a variety of approaches to understanding users and user experience, based on narrative, biography, and role-play have been developed and deployed. These developments can be viewed in terms of one of the seminal commitments of HCI, 'to know the user'. Empathy has been used as a defining characteristic of designer-user relationships when design is concerned with user experience. In this article, we use 'empathy' to help position some emerging design and user-experience methodologies in terms of dynamically shifting relationships between designers, users, and artefacts.