Providing affective information to family and friends based on social networks
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dying, death, and mortality: towards thanatosensitivity in HCI
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 11th international conference on Ubiquitous computing
Developing the story: designing an interactive storytelling application
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A death in the family: opportunities for designing technologies for the bereaved
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passing on & putting to rest: understanding bereavement in the context of interactive technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-lifespan information system design: a research initiative for the hci community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI at the end of life: understanding death, dying, and the digital
CHI '10 Extended Abstracts on Human Factors in Computing Systems
On human remains: Values and practice in the home archiving of cherished objects
ACM Transactions on Computer-Human Interaction (TOCHI)
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased
Proceedings of the 8th ACM Conference on Designing Interactive Systems
The effects of life disruptions on home technology routines
Proceedings of the 16th ACM international conference on Supporting group work
Security and privacy considerations in digital death
Proceedings of the 2011 workshop on New security paradigms workshop
Finding a new normal: the role of technology in life disruptions
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Technologies for aging gracefully
interactions
From death to final disposition: roles of technology in the post-mortem interval
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues of the social web interaction project faced with afterlife digital legacy
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Design considerations for after death: comparing the affordances of three online platforms
Proceedings of the 24th Australian Computer-Human Interaction Conference
Exploring remembrance and social support behavior in an online bereavement support group
Proceedings of the 2013 conference on Computer supported cooperative work
Design for forgetting: disposing of digital possessions after a breakup
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the diversity of families: designing technologies for the contemporary family life
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Digital portraits: photo-sharing after domestic violence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing in sensitive settings: workshops to design a technology to commemorate black saturday
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Stories from my thanatosensitive design process
interactions
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Increasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for technologists working in this sensitive area are not well-established. We therefore report on exploratory fieldwork consisting of focus groups, observations, and consultation with bereavement experts aimed at understanding how technology might be designed to support bereaved parents. From this fieldwork, we derive a set of considerations useful for researchers and designers developing systems that deal specifically with bereavement, and with the end of life more broadly. These considerations focus on interpersonal communication, new ways of being in the world, and materiality. We conclude with a distillation of these considerations into practical design guidelines for working in this area.