CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From user to character: an investigation into user-descriptions in scenarios
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
interactions - Funology
Cultural probes and the value of uncertainty
interactions - Funology
Technology as Experience
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Evoking gesture in interactive art
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
Interaction design and the critics: what to make of the "weegie"
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dying, death, and mortality: towards thanatosensitivity in HCI
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Dilemmas in situating participation in rural ways of saying
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail
Interacting with Computers
Designing with mobile digital storytelling in rural Africa
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Age and experience: ludic engagement in a residential care setting
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Valence method for formative evaluation of user experience
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Ethnography considered useful: situating criticality
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing from within: humanaquarium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
humanaquarium: exploring audience, participation, and interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Making the link-providing mobile media for novice communities in the developing world
International Journal of Human-Computer Studies
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Paper mechanisms for sonic interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design for supporting communication between Chinese sojourners
Personal and Ubiquitous Computing
Comparative appraisal: systematic assessment of expressive qualities
Proceedings of the 13th ACM/IEEE-CS joint conference on Digital libraries
Crafting against robotic fakelore: on the critical practice of artbot artists
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Design-driven narrative: using stories to prototype and build immersive design worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Designs for everyday life must be considered in terms of the many facets of experience they affect, including their aesthetics, emotional effects, genre, social niche, and cultural connotations. In this paper, I discuss the use of cultural commentators, people whose profession it is to inform and shape public opinion, as resources for multi-layered assessments of designs for everyday life. I describe our work with a team of movie screenwriters to help interpret the results of a Cultural Probe study, and with film-makers to document the experiences of people living with prototype designs in their homes. The value of employing cultural commentators is that they work outside our usual community of discourse, and are often accustomed to reflecting issues of aesthetics, emotions, social fit or cultural implication that are difficult to address from traditional HCI perspectives. They help to focus and articulate people's accounts of their experiences, extrapolating narratives from incomplete information, and dramatising relationships to create powerful and provocative stories. In so doing, they create the grounds for a polyphonic assessment of prototypes, in which a multiplicity of perspectives encourages a multi-layered assessment.