Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the third Nordic conference on Human-computer interaction
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Social dynamics of early stage co-design in developing regions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Threshold devices: looking out from the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
"This might be stupid, but...": participatory design with community displays and postcards
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
StoryBank: mobile digital storytelling in a development context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fair Partnerships --- Working with NGOs
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Digital apartheid: an ethnographic account of racialised hci in Cape Town hip-hop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VideoKheti: making video content accessible to low-literate and novice users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wild at Home: The Neighborhood as a Living Laboratory for HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Tethered or free to roam: the design space of limiting content access on community displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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In this paper we investigate the media needs of low-income mobile users in a South African township. We develop and deploy a system that allows users to download media at no costs to themselves, in order to probe future media requirements for similar user groups. We discover that not only are the community interested in developmental information, but are also just as interested in sharing local music or videos. Furthermore, the community consume the media in ways that we did not expect, which had direct impacts on their lives. Finally, we conclude with some reflections on the value of media and the most appropriate ways to deliver it in developing world communities.