HCI: Whose Problem Is It Anyway?
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
Human values, ethics, and design
The human-computer interaction handbook
From quality in use to value in the world
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the third Nordic conference on Human-computer interaction
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Conveying user values between families and designers
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Editorial: Evaluating affective interactions
International Journal of Human-Computer Studies
Making use of business goals in usability evaluation: an experiment with novice evaluators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values, value and worth: their relationship to hci?
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Factors affecting user experience in mobile systems and services
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Affect and Emotion in Human-Computer Interaction
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heat, fire and temperature: the industrial revolution and HCI
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Device ecology mapper: a tool for studying users' ecosystems of interactive artifacts
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Beyond the User Interface: Towards User-Centred Design of Online Services
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Supporting Worth Mapping with Sentence Completion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Evaluating the communication design of branded websites: a value-based framework
Proceedings of the 27th ACM international conference on Design of communication
Evolving and augmenting worth mapping for family archives
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Making love in the network closet: the benefits and work of family videochat
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Longing for service: Bringing the UCL Conception towards services research
Interacting with Computers
Proceedings of the Ergonomie et Informatique Avancee Conference
Empirical investigation of web design attributes affecting brand perception
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Interaction design qualities: theory and practice
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Influencing technology adoption by older adults
Interacting with Computers
Understanding human values in adopting new technology-A case study and methodological discussion
International Journal of Human-Computer Studies
Making the link-providing mobile media for novice communities in the developing world
International Journal of Human-Computer Studies
Feminism asks the "Who" questions in HCI
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Athletes and street acrobats: designing for play as a community value in parkour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values in action (ViA): combining usability, user experience and user acceptance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Re-scripting interactive artefacts with feminine values
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Oscillating between extremes: a framework for mapping differing views on User eXperience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Digital library sustainability and design processes
TPDL'12 Proceedings of the Second international conference on Theory and Practice of Digital Libraries
Needs & motivations of senior travelers for AAL
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Service design determinants for user value design: online store case study
Proceedings of the 24th Australian Computer-Human Interaction Conference
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Worth and Human Values at the Centre of Designing Situated Digital Public Displays
International Journal of Advanced Pervasive and Ubiquitous Computing
Performing with a system's intention: embodied cues in performer-system interaction
Proceedings of the 9th ACM Conference on Creativity & Cognition
Spirituality: there's an app for that! (but not a lot of research)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Play and power: a ludic design proposal for ICTD
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
Quantifying cultural attributes for understanding human behavior on the internet
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
Visual walkthrough as a tool for utility assessment in a usability test
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Value is a unifying concept for design. The intended value of digital artefacts provides a focus for field research, design and evaluation, as well as common ground with project sponsors, future users, and other stakeholders. The challenge lies in operationalising value to create a well-defined, well-understood and manageable development process. This requires a clear definition and strong understanding of the nature of value as a human motivator. It further requires this understanding to be transformed into methods and techniques within a development framework that supports a focus on value from the initial identification of product opportunities to the installation and operation of digital products and services. This paper revisits the logic and evolution of value-centred design, and then renames it to the near synonym of worth-centred to avoid confusion (especially 'value' vs. 'values') and distracting associations of the word 'value'. It locates worth in arenas of individual and collective discourses which scope different human perspectives on value. Finally, it relates worth to an evolving development framework.