Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
interactions
Interaction Design
Human values, ethics, and design
The human-computer interaction handbook
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies (Cooperative Work, 2)
Proceedings of the third Nordic conference on Human-computer interaction
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
IEEE Computer Graphics and Applications
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
FEATURE: Designing worth---connecting preferred means to desired ends
interactions - Changing energy use through design
Reflecting human values in the digital age
Communications of the ACM - Being Human in the Digital Age
Instant Places: Using Bluetooth for Situated Interaction in Public Displays
IEEE Pervasive Computing
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting Worth Mapping with Sentence Completion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
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The development and design of computational artefacts and their widespread use in diverse contexts must take into account end-users needs, likes/dislikes and broader societal issues, including human values. However, the fast pace of technological developments highlight that the process of defining computational artefacts must incorporate not only the user but also the engineers and designers' creativity. Considering these issues, in this article, the authors explore the adoption of the Worth-Centred Design framework to develop efforts regarding situated digital public displays. The authors discuss current efforts to extend the adoption of this framework, focus on enriching the understanding of potential places for situated digital displays and stakeholders' views, and encourage open participation and co-creation.