Evaluating usability methods: why the current literature fails the practitioner
interactions - The digital muse: HCI in support of creativity
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
From quality in use to value in the world
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the third Nordic conference on Human-computer interaction
Beyond the UI: product, process and passion
Proceedings of the third Nordic conference on Human-computer interaction
Evaluation and context for in-car speech systems for older adults
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Values, value and worth: their relationship to hci?
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Value-driven design for "infosuasive" web applications
Proceedings of the 17th international conference on World Wide Web
Mobile multimedia: identifying user values using the means-end theory
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Some Thoughts about the Horizontal Development of Software Engineers
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
How online communities support human values
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Reflecting human values in the digital age
Communications of the ACM - Being Human in the Digital Age
A Model-Driven Engineering Approach for the Usability of Plastic User Interfaces
Engineering Interactive Systems
Does Branding Need Web Usability? A Value-Oriented Empirical Study
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Evaluating the communication design of branded websites: a value-based framework
Proceedings of the 27th ACM international conference on Design of communication
CO2nfession: engaging with values through urban conversations
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
An MDE-SOA approach to support plastic user interfaces in ambient spaces
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Model-driven adaptation for plastic user interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Proceedings of the Ergonomie et Informatique Avancee Conference
Empirical investigation of web design attributes affecting brand perception
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Influencing technology adoption by older adults
Interacting with Computers
Understanding technology choices and values through social class
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Toward a flexible design method sustaining UIs plasticity
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Worth and Human Values at the Centre of Designing Situated Digital Public Displays
International Journal of Advanced Pervasive and Ubiquitous Computing
Consumer value of camera-based mobile interaction with the real world
Pervasive and Mobile Computing
Design isn't a shape and it hasn't got a centre: thinking BIG about post-centric interaction design
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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HCI's focus has shifted from the system, via the user, to the context of use. All are necessary but not sufficient for effective interactive systems design, which requires a 'fourth' value-centred focus. System-, user- and context-centred HCI must be co?ordinated within a value?centred framework with four main processes: opportunity identification, design, evaluation and iteration. The latter two are separate, since iteration requires skills and knowledge beyond those typically available to evaluators. Value-centred development adds new activities and artifacts to existing development methodologies. Opportunity identification has the goal of stating the intended value for a digital product or service. Value delivery scenarios refocus design on value in the world, as does value impact analysis for evaluation. The co?ordination of existing and new HCI activities within a value-centred framework is outlined using examples from an ongoing design project.