Designing for usability: key principles and what designers think
Communications of the ACM
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dialogue Mapping: Building Shared Understanding of Wicked Problems
Dialogue Mapping: Building Shared Understanding of Wicked Problems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design situations and methodological innovation in interaction design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
UCD: critique via parody and a sequel
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A load of cobbler's children: beyond the model designing processor
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
In this paper in support of a keynote presentation at MIDI 2013, I compare three major design paradigms and their commitments to 'centric' design activities through analyses of their Abstract Design Situations, which differ in their commitment to making and co-ordinating various types of design choices. Combining existing design paradigms provides new post-centric opportunities for design that are Balanced, Integrative and Generous (BIG). To realise these opportunities in design work, we need to provide support via re-usable resources, and guidance on development and use of local resources to realise a balanced range of integrated functions. Abstract Design Situations and Resource Functions are core concepts within the Working to Choose (W2C) framework, a systematic conceptual structure that supports analysis, assessment and improvement of design work.