Designing for usability: key principles and what designers think
Communications of the ACM
Design rationale: concepts, techniques, and use
Design rationale: concepts, techniques, and use
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human values, ethics, and design
The human-computer interaction handbook
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Conveying user values between families and designers
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Threshold devices: looking out from the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Revisiting usability's three key principles
CHI '08 Extended Abstracts on Human Factors in Computing Systems
FEATURE: Designing worth---connecting preferred means to desired ends
interactions - Changing energy use through design
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Locating family values: a field trial of the whereabouts clock
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Supporting Worth Mapping with Sentence Completion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Evolving and augmenting worth mapping for family archives
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Design situations and methodological innovation in interaction design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Making policy decisions disappear into the user's workflow
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Ergonomie et Informatique Avancee Conference
Towards the use of "negative effects" in technology design and evaluation
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Next steps for value sensitive design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost and found: lessons learned from a design retrospective
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Interactive analysis of Likert scale data using a multichart visualization tool
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
A load of cobbler's children: beyond the model designing processor
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Design isn't a shape and it hasn't got a centre: thinking BIG about post-centric interaction design
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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Principled knowledge is a mark of any established disciplinary practice. Its derivation and validation of varies across disciplines, but HCI has tended towards posthoc ('a posteriori') syntheses. We present an alternative a priori approach that is relatively compact and open to inspection. We use John Heskett's position on the origins of design outcomes to derive six metaprinciples for all design processes: receptiveness, expressivity, committedness, credibility, inclusiveness and improvability. Although very abstract, these meta-principles generate critical insights into existing HCI approaches, identifying gaps in suitability and coverage. Practical value is increased by progressive instantiation of meta-principles to create first craft-specific, and ultimately project-specific, Interaction Design principles. A worth-centred approach is adopted to illustrate progressive instantiation towards a framework of adapted and novel HCI approaches. The internal coherence of the six metaprinciples is shown to provide direct effective support for synergistic progressive instantiation.