Enter the chief design officer!: hail to the chief!
interactions - Designing for seniors: innovations for graying times
I see evidence of research...what about design?
interactions - Societal interfaces: solving problems, affecting change
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Re-placing faith: reconsidering the secular-religious use divide in the United States and Kenya
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More natural end-user software engineering
Proceedings of the 4th international workshop on End-user software engineering
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring true multi-user multimodal interaction over a digital table
Proceedings of the 7th ACM conference on Designing interactive systems
Where all the interaction is: sketching in interaction design as an embodied practice
Proceedings of the 7th ACM conference on Designing interactive systems
Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Rapid and rich prototyping: proof of concepts for experience
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Journal of Location Based Services
Point and sketch: collaboration in the hybrid ideation space
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
interactions - Design Fiction
The other brother: re-experiencing spontaneous moments from domestic life
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Advanced Engineering Informatics
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designers wanted: participation and the user experience in open source software development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Codex: a dual screen tablet computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic retargeting of web page content
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
A tangible design tool for sketching materials in products
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
MoLIC designer: towards computational support to hci design with MoLIC
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Data Pattern for Allocating User Experience Meta-Data to User Experience Research Data
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Picking Up Artifacts: Storyboarding as a Gateway to Reuse
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Blended Interaction Design: A Spatial Workspace Supporting HCI and Design Practice
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Designing Mobile Service Experiences, the Role of Emotional Dimension
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
User eXperience: Tools for Developers
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Analytic drawing of 3D scaffolds
ACM SIGGRAPH Asia 2009 papers
Exploratory modeling with collaborative design spaces
ACM SIGGRAPH Asia 2009 papers
International Journal of Human-Computer Studies
Microsketching: creating components of complex interactive products and systems
Proceedings of the seventh ACM conference on Creativity and cognition
The efficacy of prototyping under time constraints
Proceedings of the seventh ACM conference on Creativity and cognition
Early traces of usability as a science and as a profession
Interacting with Computers
UWIS: An assessment methodology for usability of web-based information systems
Journal of Systems and Software
Sketching sketching: outlines of a collaborative design method
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Rundle Lantern in miniature: simulating large scale non-planar displays
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Performative artefacts: users "speaking through" artefacts in collaborative design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Supporting the supermarket shopping experience through a context-aware shopping trolley
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Creating a user-centered development culture
interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
d.note: revising user interfaces through change tracking, annotations, and alternatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing with interactive example galleries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual deskterity: an exploration of simultaneous pen + touch direct input
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A cross-device spatial workspace supporting artifact-mediated collaboration in interaction design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Artifacts in design: representation, ideation, and process
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Beyond the Usability Lab: Conducting Large-scale Online User Experience Studies
Beyond the Usability Lab: Conducting Large-scale Online User Experience Studies
Automatically generating personalized user interfaces with Supple
Artificial Intelligence
Interaction with 3D models on large displays using 3D input techniques
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Model driven development of user interface prototypes: an integrated approach
Proceedings of the Fourth European Conference on Software Architecture: Companion Volume
Proposing a multi-touch interface for intrusion detection environments
Proceedings of the Seventh International Symposium on Visualization for Cyber Security
Creativity on demand: Historical approaches and future trends
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
A study of the role of user-centered design methods in design team projects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Tangible business model sketches to support participatory innovation
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Sketching beyond paper and pencil: lessons learned from using Sketchify
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Design's processional character
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Using vocal sketching for designing sonic interactions
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Visual design of physical user interfaces for NFC-based mobile interaction
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Materialities influencing the design process
Proceedings of the 8th ACM Conference on Designing Interactive Systems
A toolkit for explorations in sonic interaction design
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Mining user experiences from online forums: an exploration
WSA '10 Proceedings of the NAACL HLT 2010 Workshop on Computational Linguistics in a World of Social Media
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Facilitating continuity: exploring the role of digital technology in physical rehabilitation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Wattsup?: motivating reductions in domestic energy consumption using social networks
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Prototyping iPhone apps: realistic experiences on the device
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
ACM Transactions on Computer-Human Interaction (TOCHI)
ruSMART/NEW2AN'10 Proceedings of the Third conference on Smart Spaces and next generation wired, and 10th international conference on Wireless networking
Basic exploration of narration and performativity for sounding interactive commodities
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Experimenting introductory tools for innovation and participatory design
Proceedings of the 11th Biennial Participatory Design Conference
The state of the art in end-user software engineering
ACM Computing Surveys (CSUR)
Drawing with the Flow: a sketch-based interface for illustrative visualization of 2D vector fields
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Sketching with stop motion animation
interactions
Math propulsion: engaging math learners through embodied performance & visualization
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Designing through making: exploring the simple haptic design space
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Evaluating relative contributions of various HCI activities to usability
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Re-thinking reading in the context of a new wave of electronic reading devices
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Expressing thought: improving robot readability with animation principles
Proceedings of the 6th international conference on Human-robot interaction
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
A design perspective on modularity
Proceedings of the tenth international conference on Aspect-oriented software development
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Don't drop it!: pick it up and storyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Art loop open: designing for the intersection of art and technology in an urban public exhibition
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Social yoga mats: reinforcing synergy between physical and social activity
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ReHandle: towards integrating physical rehabilitation in everyday life
CHI '11 Extended Abstracts on Human Factors in Computing Systems
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
STORIFY: a tool to assist design teams in envisioning and discussing user experience
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A case study of post-deployment user feedback triage
Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering
Sketching tools for ideation (NIER track)
Proceedings of the 33rd International Conference on Software Engineering
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
GRIP: get better results from interactive prototypes
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
DESRIST'11 Proceedings of the 6th international conference on Service-oriented perspectives in design science research
Sketching as a tool for knowledge management: an interdisciplinary literature review on its benefits
i-KNOW '11 Proceedings of the 11th International Conference on Knowledge Management and Knowledge Technologies
Sketching in software and hardware Bluetooth as a design material
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Walky for embodied microblogging: sharing mundane activities through augmented everyday objects
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Bridging the gender and generation gap by ICT applying a participatory design process
Personal and Ubiquitous Computing
GraVVITAS: generic multi-touch presentation of accessible graphics
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Hammering models: designing usable modeling tools
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Sketching interactive systems with sketchify
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
23rd French Speaking Conference on Human-Computer Interaction
TactileTape: low-cost touch sensing on curved surfaces
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Embedding interface sketches in code
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Exploring physical information cloth on a multitouch table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Data analysis on interactive whiteboards through sketch-based interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Procedings of the Second Conference on Creativity and Innovation in Design
Examples galleries generated by interactive genetic algorithms
Procedings of the Second Conference on Creativity and Innovation in Design
Crafting user experiences by incorporating dramaturgical techniques of storytelling
Procedings of the Second Conference on Creativity and Innovation in Design
Procedings of the Second Conference on Creativity and Innovation in Design
Procedings of the Second Conference on Creativity and Innovation in Design
Exploring a digital economy design space in theme parks
Procedings of the Second Conference on Creativity and Innovation in Design
Proceedings of the 2012 iConference
Draw me a storyboard: incorporating principles & techniques of comics...
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Social yoga mats: designing for exercising/socializing synergy
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating and using interactive narratives: reading and writing branching comics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The urban musical game: using sport balls as musical interfaces
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Self-revealing gestures: teaching new touch interactions in windows 8
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Create'10 Proceedings of the 2010 international conference on The Interaction Design
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
Prototyping as a powerful tool in a user centered innovation process
Proceedings of the Companion Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
S-Notebook: augmenting mobile devices with interactive paper for data management
Proceedings of the International Working Conference on Advanced Visual Interfaces
Prototyping in game design: externalization and internalization of game ideas
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the 11th International Conference on Interaction Design and Children
Design tools in practice: studying the designer-tool relationship in interaction design
Proceedings of the Designing Interactive Systems Conference
Clique Trip: feeling related in different cars
Proceedings of the Designing Interactive Systems Conference
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Design for Research Results: Experimental Prototyping and Play Testing
Simulation and Gaming
A small matter of design: an analysis of end users as designers
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Ideation and ability: when actions speak louder than words
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
The impact of paper prototyping on card sorting: A case study
Interacting with Computers
Interactive construction: interactive fabrication of functional mechanical devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
A conceptual model for HCI design cases
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Crowd vs. crowd: large-scale cooperative design through open team competition
Proceedings of the 2013 conference on Computer supported cooperative work
Embodied cognition and the magical future of interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
Personal and Ubiquitous Computing
DesignLibs: a scenario-based design method for ideation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paperbox: a toolkit for exploring tangible interaction on interactive surfaces
Proceedings of the 9th ACM Conference on Creativity & Cognition
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Wonder album: cultural awareness through knowledge creation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A constructive approach for design space exploration
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
LaserOrigami: laser-cutting 3D objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Community engagement for research: contextual design in rural CSCW system development
Proceedings of the 6th International Conference on Communities and Technologies
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
Wild in the Laboratory: A Discussion of Plans and Situated Actions
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Design sketching for assistive travel services
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Designing a travel companion for mature age
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Peer and self assessment in massive online classes
ACM Transactions on Computer-Human Interaction (TOCHI)
Sketching user experiences tutorial: stories, strategies, surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Flexkit: a rapid prototyping platform for flexible displays
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Dead-Until-Touched: how digital icons can transform the way we interact with information
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Collaboration surrounding beacon use during companion avalanche rescue
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
MyReDiary: exploring the design for supporting adherence to physical rehabilitation
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
I feel it in my fingers: haptic guidance on touch surfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis
Proceedings of the X Brazilian Symposium in Collaborative Systems
Slow change interaction design
interactions
An approach for capturing the Voice of the Customer based on Virtual Prototyping
Journal of Intelligent Manufacturing
Laser origami: laser-cutting 3D objects
interactions
A technique to improve sketches of rich interactions
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Crafting interaction: The epistemology of modern programming
Personal and Ubiquitous Computing
Text vs visual metaphor in mobile interfaces for novice user interaction
Information Services and Use - 16th International Conference on Electronic Publishing --ELPUB 2012 --Social Shaping of Digital Publishing: Exploring the Interplay between Culture and Technology
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Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of TorontoDesign is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter GabrielI love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NYBooks that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, CambridgeThere is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice. Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.About the AuthorTrained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture. * Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.