DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Creativity support tools: accelerating discovery and innovation
Communications of the ACM
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AFIPS '69 (Spring) Proceedings of the May 14-16, 1969, spring joint computer conference
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
ToonTastic: a global storytelling network for kids, by kids
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Procedings of the Second Conference on Creativity and Innovation in Design
Procedings of the Second Conference on Creativity and Innovation in Design
Sketch-n-Stretch: Sketching Animations Using Cutouts
IEEE Computer Graphics and Applications
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The research presented in this paper aims at increasing our understanding of how tools to rapidly create and manipulate animations can influence the design process in a positive way. We are especially interested in creative activities that are conducted in groups. We present a case study where a tool for sketching animations was introduced in a game-concept-generation workshop that was conducted by an existing design team at a multinational company. The results show that animations can indeed be used productively for real-time exploration, communication and discussion of a wide variety of ideas. Animations are especially beneficial when the concepts under discussion are highly dynamic. The observations also suggest that working with animations contributes to the group dynamics, as the design collaboration becomes more playful, expressive and fun, in comparison to when people are working only with conventional sketches.