SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
Generating multiple new designs from a sketch
Artificial Intelligence
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
A framework for rapid evaluation of prototypes with augmented reality
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
User-Centered Design: An Integrated Approach with Cdrom
User-Centered Design: An Integrated Approach with Cdrom
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Virtual Prototypes in Usability Testing
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 5 - Volume 5
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Sketch-Based 3D-Shape Creation for Industrial Styling Design
IEEE Computer Graphics and Applications
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Informing user experience design about users: insights from practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.00 |
According to the user-centred design (UCD) philosophy, users should be involved as much as possible in the different stages of the design process, to optimize the likelihood that design proposals will be appreciated by users. In this paper, first we consider some challenges and questions that are raised by this general guideline. Next, we summarize outcomes of an ongoing project that addresses the question of when and how to involve the user in the design process. We report UCD opinions and practices in industry. In addition, we present work in progress aiming to develop tools and guidelines that should support design departments in industry to develop design proposals that optimize the fit-to-context. This includes a study investigating the effects of realism and animation of concept representations on user feedback. These studies help us to get a better understanding of when and how to involve users in the design process.