Designing for usability: key principles and what designers think
Communications of the ACM
Experiences using cooperative interactive storyboard prototyping
Communications of the ACM - Special issue Participatory Design
Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Low vs. high-fidelity prototyping debate
interactions
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
A multimedia system for authoring motion pictures
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
An empirical study of attending and comprehending multimedia presentations
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Anecdote: a multimedia storyboarding system with seamless authoring support
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Multimedia information and learning
Journal of Educational Multimedia and Hypermedia
Providing advice for multimedia designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PatchWork: a software tool for early design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Nsync—a toolkit for building interactive multimedia presentations
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Script-free scenario authoring in MediaDesc
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
GRiNS: a graphical interface for creating and playing SMIL documents
WWW7 Proceedings of the seventh international conference on World Wide Web 7
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SATIN: a toolkit for informal ink-based applications
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Specifying behavior and semantic meaning in an unmodified layered drawing package
Proceedings of the 15th annual ACM symposium on User interface software and technology
M-Studio: an authoring application for context-aware multimedia
Proceedings of the tenth ACM international conference on Multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Capturing user tests in a multimodal, multidevice informal prototyping tool
Proceedings of the 5th international conference on Multimodal interfaces
Sketching informal presentations
Proceedings of the 5th international conference on Multimodal interfaces
Capturing experience: a matter of contextualising events
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Director in your pocket: holistic help for the hapless home videographer
Proceedings of the 12th annual ACM international conference on Multimedia
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
IMCE: Integrated media creation environment
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Informal prototyping of continuous graphical interactions by demonstration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Designers' use of paper and the implications for informal tools
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
A method and advisor tool for multimedia user interface design
International Journal of Human-Computer Studies
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Connector semantics for sketched diagram recognition
AUIC '07 Proceedings of the eight Australasian conference on User interface - Volume 64
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
Levels of formality in diagram presentation
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Ink features for diagram recognition
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Towards Real-Time Authoring of Believable Agents in Interactive Narrative
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
UWE-R: an extension to a web engineering methodology for rich internet applications
WSEAS Transactions on Information Science and Applications
User evaluation of OIDE: a rapid prototyping platform for multimodal interaction
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 9th ACM symposium on Document engineering
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Technical perspective: Design tools for the rest of us
Communications of the ACM - Finding the Fun in Computer Science Education
Is the Writing on the Wall for Tabletops?
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Generating systems from multiple sketched models
Journal of Visual Languages and Computing
d.note: revising user interfaces through change tracking, annotations, and alternatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mixed-fidelity prototyping of user interfaces
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Quantifying the narration board for visualising final design concepts by interface designers
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Model driven development of user interface prototypes: an integrated approach
Proceedings of the Fourth European Conference on Software Architecture: Companion Volume
AUIC '09 Proceedings of the Tenth Australasian Conference on User Interfaces - Volume 93
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Don't drop it!: pick it up and storyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching tools for ideation (NIER track)
Proceedings of the 33rd International Conference on Software Engineering
GRIP: get better results from interactive prototypes
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Procedings of the Second Conference on Creativity and Innovation in Design
Preliminary results from a survey of multimedia development practices in australia
PROFES'06 Proceedings of the 7th international conference on Product-Focused Software Process Improvement
FreeForm: an informal environment for interface prototyping
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
A component-based authoring environment for creating multimedia-rich mixed reality
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Evaluating the Usability of Multimedia, Mobile and Network-Based Products
International Journal of Wireless Networks and Broadband Technologies
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To create an innovative interactive multimedia application, a multimedia designer needs to rapidly explore numerous behavioral design ideas early in the design process, as creating innovative behavior is the cornerstone of creating innovative multimedia. Current tools and techniques do not support a designer's need for early behavior exploration, limiting her ability to rapidly explore and effectively communicate behavioral design ideas. To address this need, we have developed a sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary. By operationalizing this vocabulary, the tool transforms an otherwise static sketch into a working example. The behavioral sketch can be quickly edited using gestures and an expressive visual language. By enabling a designer to explore and communicate behavioral design ideas using working examples early in the design process, our tool facilitates the creation of a more effective, compelling, and entertaining multimedia application.