Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Demonstrating the electronic cocktail napkin: a paper-like interface for early design
Conference Companion on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Robust detection of lines using the progressive probabilistic Hough transform
Computer Vision and Image Understanding - Special issue on robusst statistical techniques in image understanding
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Aesthetic information collages: generating decorative displays that contain information
Proceedings of the 14th annual ACM symposium on User interface software and technology
Guided gesture support in the paper PDA
Proceedings of the 14th annual ACM symposium on User interface software and technology
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface façades: towards fully adaptable user interfaces
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
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In order to create and use rich custom appearances, designers are often forced to introduce an unnatural gap into the design process. For example, a designer creating a skin for a music player must separately specify the appearance of the elements in the music player skin and the mapping between these visual elements and the functionality provided by the music player. This gap between appearance and semantic meaning creates a number of problems. We present a set of techniques that allows designers to use their preferred drawing tool to specify both appearance and semantic meaning. We demonstrate our techniques in an unmodified version of Adobe Photoshop®, but our techniques are general and adaptable to nearly any layered drawing package.