Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
A color animation system: based on the multiplane technique
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A system for computer generated movies
ACM '72 Proceedings of the ACM annual conference - Volume 1
Inbetweening for computer animation utilizing moving point constraints
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The problems of computer-assisted animation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The role of emotion in believable agents
Communications of the ACM
Animating direct manipulation interfaces
Proceedings of the 8th annual ACM symposium on User interface and software technology
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easily adding animations to interfaces using constraints
Proceedings of the 9th annual ACM symposium on User interface software and technology
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A seven-dimensional approach to graphics
SIGDOC '96 Proceedings of the 14th annual international conference on Systems documentation: Marshaling new technological forces: building a corporate, academic, and user-oriented triangle
Providing a low latency user experience in a high latency application
Proceedings of the 1997 symposium on Interactive 3D graphics
The out of box experience: lessons learned creating compelling VRML 2.0 content
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
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ACM SIGART Bulletin
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AGENTS '98 Proceedings of the second international conference on Autonomous agents
ACM SIGGRAPH Computer Graphics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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Communications of the ACM
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Put your best face forward: anthropomorphic agents, e-commerce consumers, and the law
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Animation from observation: Motion capture and motion editing
ACM SIGGRAPH Computer Graphics
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SATIN: a toolkit for informal ink-based applications
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Simulating cartoon style animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
FacEMOTE: qualitative parametric modifiers for facial animations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Preproduction: the industry secret
ACM SIGGRAPH Computer Graphics
Tricks to animating characters with a computer
ACM SIGGRAPH Computer Graphics
Specifying behavior and semantic meaning in an unmodified layered drawing package
Proceedings of the 15th annual ACM symposium on User interface software and technology
The kinetic typography engine: an extensible system for animating expressive text
Proceedings of the 15th annual ACM symposium on User interface software and technology
Autonomous Agents and Multi-Agent Systems
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Desktop Animation of Multiple Human Figures
IEEE Computer Graphics and Applications
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Integrating 2-D video actors into 2-D augmented-reality systems
Presence: Teleoperators and Virtual Environments - Mixed reality
The kinedit system: affective messages using dynamic texts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intelligent agents and their applications
Automatic Generation of Moving Crowds in the Virtual Environment
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
Reusing Animations in Databases for Multimedia Presentations
ASIAN '00 Proceedings of the 6th Asian Computing Science Conference on Advances in Computing Science
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
A new set of tools to describe and tune trajectories
CA '95 Proceedings of the Computer Animation
COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
On creating animated presentations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Cartoon rendering of smoke animations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 35th conference on Winter simulation: driving innovation
Non-photorealistic rendering techniques for motion in computer games
Computers in Entertainment (CIE) - First anniversary issue
Depicting Dynamics Using Principles of Visual Art and Narrations
IEEE Computer Graphics and Applications
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Area preserving deformation of multiresolution curves
Computer Aided Geometric Design
Length preserving multiresolution editing of curves
Computing - Geometric modelling dagstuhl 2002
Proceedings of the 18th annual ACM symposium on User interface software and technology
Generating dance verbs and assisting computer choreography
Proceedings of the 13th annual ACM international conference on Multimedia
Rendering cartoon-style motion cues in post-production video
Graphical Models - Special issue: Vision and computer graphics
Creating conversational interfaces for interactive software agents
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
The blind men and the elephant revisited
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ACM SIGGRAPH 2006 Papers
Automatic expressive deformations for stylizing motion
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Learned deformable skeletons for motion capture based animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A mass-spring model for surface mesh deformation based on shape matching
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
SATIN: a toolkit for informal ink-based applications
ACM SIGGRAPH 2006 Courses
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A performance-based technique for timing keyframe animations
Graphical Models
Anime hair motion design from animation database
Proceedings of the 2006 international conference on Game research and development
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Gameplay, interactive drama and training: authoring edutainment stories for online players (AESOP)
Presence: Teleoperators and Virtual Environments
Mesh resolution augmentation using 3D skin bank
Computer-Aided Design
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
SATIN: a toolkit for informal ink-based applications
ACM SIGGRAPH 2007 courses
Animated Transitions in Statistical Data Graphics
IEEE Transactions on Visualization and Computer Graphics
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Modeling time and topology for animation and visualization with examples on parametric geometry
Theoretical Computer Science
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Detecting Affect from Non-stylised Body Motions
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Detail preserving deformation of B-spline surfaces with volume constraint
Computer Aided Geometric Design
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective
International Journal of Artificial Intelligence in Education
KTE2: an engine for kinetic typography
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Creating a games class: a walkthrough
Proceedings of the 4th International Conference on Foundations of Digital Games
TOFU: a socially expressive robot character for child interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile screen transition animations
SIGGRAPH '09: Posters
Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Disabled personages in the full-length films of Pixar animation studios (1995-2006)
MSIADU '09 Proceedings of the 1st ACM SIGMM international workshop on Media studies and implementations that help improving access to disabled users
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Area preserving deformation of multiresolution curves
Computer Aided Geometric Design
Emphatic visual speech synthesis
IEEE Transactions on Audio, Speech, and Language Processing - Special issue on multimodal processing in speech-based interactions
Video Paintbox: The fine art of video painting
Computers and Graphics
Developing practical models for teaching motion capture
ACM SIGGRAPH ASIA 2009 Educators Program
The squash-and-stretch filter for character animation
ACM SIGGRAPH ASIA 2009 Posters
Brain springs: fast physics for large crowds in WALLċE
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
interactions
Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Information and Software Technology
Using eye tracking to investigate important cues for representative creature motion
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Animated UI transitions and perception of time: a user study on animated effects on a mobile screen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MotionBeam: designing for movement with handheld projectors
CHI '10 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Techniques for visualizing data structures in algorithmic animations
Information Visualization
Realtime generation of customized 3D animated explanations for knowledge-based learning environments
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Faking dynamics of cloth animation for animated films
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Dynamically sequencing an animated pedagogical agent
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Expressing thought: improving robot readability with animation principles
Proceedings of the 6th international conference on Human-robot interaction
Using spatial and temporal contrast for fluent robot-human hand-overs
Proceedings of the 6th international conference on Human-robot interaction
ACM SIGGRAPH 2011 papers
Kineticons: using iconographic motion in graphical user interface design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling and animating eye blinks
ACM Transactions on Applied Perception (TAP)
An animation bilateral filter for slow-in and slow-out effects
Graphical Models
Interactive improvisation with a robotic marimba player
Autonomous Robots
Peripheral paced respiration: influencing user physiology during information work
Proceedings of the 24th annual ACM symposium on User interface software and technology
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
Gesture expressivity modulations in an ECA application
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Anticipation effect generation for character animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Haptic puppetry for interactive games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Developing a system of screen-less animation for experiments in perception of movement
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Addressing animated transitions already in mobile app storyboards
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Communication of intent in assistive free flyers
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.