Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computers as theatre
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The decoupled simulation model for virtual reality systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
NPSNET: a multi-player 3D virtual environment over the Internet
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A frequency-domain analysis of head-motion prediction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Using cursor prediction to smooth telepointer jitter
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Algorithms and analyses: pre-reckoning algorithm for distributed virtual environments
Proceedings of the 35th conference on Winter simulation: driving innovation
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Operating system support for multi-user, remote, graphical interaction
ATEC '00 Proceedings of the annual conference on USENIX Annual Technical Conference
Evaluating windows NT terminal server performance
WINSYM'99 Proceedings of the 3rd conference on USENIX Windows NT Symposium - Volume 3
Using saccadic suppression to hide graphic updates
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
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