Digital control system analysis and design (2nd ed.)
Digital control system analysis and design (2nd ed.)
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Predictive tracking for augmented reality
Predictive tracking for augmented reality
Proceedings of the 1997 symposium on Interactive 3D graphics
Providing a low latency user experience in a high latency application
Proceedings of the 1997 symposium on Interactive 3D graphics
Managing latency in complex augmented reality systems
Proceedings of the 1997 symposium on Interactive 3D graphics
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
Proceedings of the ACM symposium on Virtual reality software and technology
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Motion Smoothing Using Wavelets
Journal of Intelligent and Robotic Systems
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
A Dead-Reckoning Algorithm for Virtual Human Figures
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Motion prediction for caching and prefetching in mouse-driven DVE navigation
ACM Transactions on Internet Technology (TOIT)
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System
Presence: Teleoperators and Virtual Environments
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Hand Motion Prediction for Distributed Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Using physical activity for user behavior analysis
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Motion Prediction for Online Gaming
Motion in Games
History: The use of the kalman filter for human motion tracking in virtual reality
Presence: Teleoperators and Virtual Environments
Human Machine Interaction
Perceptual analysis of talking avatar head movements: a quantitative perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SCOUT: prefetching for latent structure following queries
Proceedings of the VLDB Endowment
The ImageSwitcher: a proposed system architecture designed to reduce VR lag
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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