Design for interactive performance in a virtual laboratory
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The DataPaper: living in the virtual world
Proceedings on Graphics interface '90
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A testbed for characterizing dynamic response of virtual environment spatial sensors
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
The decoupled simulation model for virtual reality systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One dimensional motion tailoring for the disabled: a user study
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Device synchronization using an optimal linear filter
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Manual control with delays: a bibliography
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
A frequency-domain analysis of head-motion prediction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Head motion and latency compensation on localization of 3D sound in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A study of interactive 3D point location in a computer simulated virtual environment
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
System lag tests for augmented and virtual environments
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
SeamlessDesign for 3D Object Creation
IEEE MultiMedia
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
Visual cues for perceiving distances from objects to surfaces
Presence: Teleoperators and Virtual Environments
A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Double exponential smoothing: an alternative to Kalman filter-based predictive tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Input technologies and techniques
The human-computer interaction handbook
Dynamic registration correction in augmented-reality systems
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Motion prediction for caching and prefetching in mouse-driven DVE navigation
ACM Transactions on Internet Technology (TOIT)
The perception of walking speed in a virtual environment
Presence: Teleoperators and Virtual Environments
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The Effects of Metals and Interfering Fields on Electromagnetic Trackers
Presence: Teleoperators and Virtual Environments
Multisensor Integrated Prediction for Virtual Reality
Presence: Teleoperators and Virtual Environments
Hand Motion Prediction for Distributed Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A simple method for estimating the latency of interactive, real-time graphics simulations
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Motion Prediction for Online Gaming
Motion in Games
History: The use of the kalman filter for human motion tracking in virtual reality
Presence: Teleoperators and Virtual Environments
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A haptic-based approach to virtual training for aerospace industry
Journal of Visual Languages and Computing
Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Head orientation prediction: delta quaternions versus quaternions
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Feedback is... late: measuring multimodal delays in mobile device touchscreen interaction
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
Online real-time presentation of virtual experiences forexternal viewers
Proceedings of the 18th ACM symposium on Virtual reality software and technology
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Robust mobile computing framework for visualization of simulated processes in augmented reality
Proceedings of the Winter Simulation Conference
Usability benchmarks for motion tracking systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Two touch system latency estimators: high accuracy and low overhead
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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