An evaluation of 3-D object pointing using a field sequential stereoscopic display
Proceedings on Graphics interface '88
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Moving cursor plane for interactive sculpting
ACM Transactions on Graphics (TOG)
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Exaggerated head motions for game viewpoint control
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Revisiting path steering for 3D manipulation tasks
International Journal of Human-Computer Studies
Fused video and ultrasound images for minimally invasive partial nephrectomy: a phantom study
MICCAI'10 Proceedings of the 13th international conference on Medical image computing and computer-assisted intervention: Part III
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Effects of stereo and head tracking in 3d selection tasks
Proceedings of the 1st symposium on Spatial user interaction
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |