High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive viewpoint control and three-dimensional operations
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
A study of interactive 3D point location in a computer simulated virtual environment
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
IEEE Transactions on Pattern Analysis and Machine Intelligence
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Elliptical Head Tracking Using Intensity Gradients and Color Histograms
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A vision-based head tracker for fish tank virtual reality-VR without head gear
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Fast Stereo-Based Head Tracking for Interactive Environments
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
Effects of Time Delay on Depth Perception via Head-Motion Parallax in Virtual Environment Systems
Presence: Teleoperators and Virtual Environments
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Head coupled perspective is often considered to be an essential aspect of stereoscopic desktop virtual reality (VR) systems. Such systems use a tracking device to determine the user's head pose in up to six degrees of freedom (DOF). Users of desktop VR systems perform their task while sitting down and therefore the extent of head movements is limited. This paper investigates the validity of using a head tracking system for desktop VR that only tracks lateral head movement. Users performed a depth estimation task under full (six DOF) head tracking, lateral head tracking, and disabled head tracking. Furthermore, we considered stereoscopic and monoscopic viewing. Our results show that user performance was not significantly affected when incorporating only lateral head motion. Both lateral and full head tracking performed better than the disabled head tracking case.