A real-time optical 3D tracker for head-mounted display systems
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Advanced In-Plane Rotation-Invariant Correlation Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision Interaction for Virtual Reality
IBERAMIA '98 Proceedings of the 6th Ibero-American Conference on AI: Progress in Artificial Intelligence
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Visualizing the structure of virtual objects using head tracked stereoscopic displays
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Effects of Stereopsis and Head Tracking on Performance Using Desktop Virtual Environment Displays
Presence: Teleoperators and Virtual Environments
Head Tracking in First-Person Games: Interaction Using a Web-Camera
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
Active vision for controlling an electric wheelchair
Intelligent Service Robotics
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Evaluating performance benefits of head tracking in modern video games
Proceedings of the 1st symposium on Spatial user interaction
Enhancing 3D applications using stereoscopic 3D and motion parallax
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
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A practical and robust head-position tracking method using computer vision is presented. By combining two simple image processing techniques, this tracker can, report the position of the user's head in real time. Whole image processing is performed by software running on normal mid-range workstations. This tracker can support desk top virtual reality (also referred to as "fish tank VR"), thereby enabling a user to use a wide range of 3D systems Without having to the on any equipment. An experiment conducted by the author suggests this tracker can improve the human's ability in understanding complex 3D structures presented on the display.