Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive viewpoint control and three-dimensional operations
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Device synchronization using an optimal linear filter
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Pre-screen projection: from concept to testing of a new interaction technique
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Language-level support for exploratory programming of distributed virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploration of large image collections using virtual reality devices
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Discovering Petra: Archaeological Analysis in VR
IEEE Computer Graphics and Applications
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
Layout and structuring object oriented software in three dimensions
CASCON '95 Proceedings of the 1995 conference of the Centre for Advanced Studies on Collaborative research
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A vision-based head tracker for fish tank virtual reality-VR without head gear
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Visualizing the structure of virtual objects using head tracked stereoscopic displays
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Visualizing object oriented software in three dimensions
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: software engineering - Volume 1
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Reach the virtual environment: 3D tangible interaction with scientific data
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
Geometry based haptic interaction with scientific data
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The influence of spatial delocation on perceptual integration of vision and touch
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
Visualizing graphs in three dimensions
ACM Transactions on Applied Perception (TAP)
Future Play '07 Proceedings of the 2007 conference on Future Play
Augmenting the CAVE: An Initial Study into Close Focused, Inward Looking, Exploration in IPT Systems
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Proceedings of Graphics Interface 2010
The impact of a mixed reality display configuration on user behavior with a virtual human
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Spatial cues in 3d visualization
Ambient Intelligence for Scientific Discovery
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
smARTbox: out-of-the-box technologies for interactive art and exhibition
Proceedings of the 2012 Virtual Reality International Conference
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Dimensional congruence for interactive visual data mining and knowledge discovery
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
PDRIVE: the projector-based, desktop, reach-in virtual environment
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Direct manipulation and the third dimension: co-planar dragging on 3d displays
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Touch-consistent perspective for direct interaction under motion parallax
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
An experimentation environment for mobile 3D and virtual reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
Enhancing 3D applications using stereoscopic 3D and motion parallax
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Proceedings of Graphics Interface 2013
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The defining characteristics of what we call “Fish Tank Virtual Reality” are a stereo image of a three dimensional (3D) scene viewed on a monitor using a perspective projection coupled to the head position of the observer. We discuss some of the relative merits of this mode of viewing as compared to head mounted stereo displays. In addition, we report the experimental investigation of the following variables: 1) whether or not the perspective view is coupled to the actual viewpoint of the observer, 2) whether stereopsis is employed. Experiment 1 involved the subjective comparison of pairs of viewing conditions and the results suggest that head coupling may be more important than stereo in yielding a strong impression of three dimensionality. Experiment 2 involved subjects tracing a path from a leaf of a 3D tree to the correct root (there were two trees intermeshed). The error rates ranged from 22% in the pictorial display, to 1.3% in the head coupled stereo display. The error rates for stereo alone and head coupling alone were 14.7% and 3.2% respectively. We conclude that head coupling is probably more important than stereo in 3D visualization and that head coupling and stereo combined provide an important enhancement to monitor based computer graphics.