Graph drawing by force-directed placement
Software—Practice & Experience
Information visualization using 3D interactive animation
Communications of the ACM - Special issue on graphical user interfaces
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Graph Drawing: Algorithms for the Visualization of Graphs
Graph Drawing: Algorithms for the Visualization of Graphs
H3: laying out large directed graphs in 3D hyperbolic space
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
Constellation: A Visualization Tool for Linguistic Queries from MindNet
INFOVIS '99 Proceedings of the 1999 IEEE Symposium on Information Visualization
Botanical Visualization of Huge Hierarchies
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
SpaceTree: Supporting Exploration in Large Node Link Tree, Design Evolution and Empirical Evaluation
INFOVIS '02 Proceedings of the IEEE Symposium on Information Visualization (InfoVis'02)
Supporting visual queries on medium-sized node-link diagrams
Information Visualization
An Approach to the Perceptual Optimization of Complex Visualizations
IEEE Transactions on Visualization and Computer Graphics
Texturing of Layered Surfaces for Optimal Viewing
IEEE Transactions on Visualization and Computer Graphics
2D meets 3D: a human-centered interface for visual data exploration
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 4th ACM symposium on Software visualization
Investigating the performance of path-searching tasks in depth on multiview displays
ACM Transactions on Applied Perception (TAP)
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual community detection: an evaluation of 2d, 3d perspective and 3d stereoscopic displays
GD'11 Proceedings of the 19th international conference on Graph Drawing
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
Higher levels of immersion improve procedure memorization performance
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2013
Hi-index | 0.00 |
It has been known for some time that larger graphs can be interpreted if viewed in 3D than in 2D. Both kinetic depth cues and stereoscopic depth cues increase the size of the structure that can be interpreted. However, prior studies were carried out using displays that provided a level of detail far short of what the human visual system is capable of resolving. This is especially problematic because human stereoscopic vision is known to be a super-acuity, it operates best under conditions where fine details are present. Therefore we undertook a graph comprehension study using a very high resolution stereoscopic display. We examined the effect of stereo, kinetic depth and using 3D tubes versus lines to display the links. The results showed a much greater benefit for 3D viewing than previous studies. For example, with both motion and depth cues, unskilled observers could see paths between nodes in 333 node graphs with a better than 10% error rate. Skilled observers could see up to a 1000 node graph with less than a 10% error rate. This represented an order of magnitude increase over 2D display. These findings are discussed in terms of their implications for information display.