Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Stereoscopic head-tracked displays: analysis and development of display algorithms
Stereoscopic head-tracked displays: analysis and development of display algorithms
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Issues in the design of studies to test the effectiveness of stereo imaging
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
How to realize a natural image reproduction using stereoscopic displays with motion parallax
IEEE Transactions on Circuits and Systems for Video Technology
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
CaveUDK: a VR game engine middleware
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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Multiview auto-stereoscopic displays support both stereopsis and head motion parallax depth cues and could be superior for certain tasks. Previous work suggests that a high viewpoint density (100 views/10cm at the eye) is required to convincingly support motion parallax. However, it remains unclear how viewpoint density affects task performance, and this factor is critical in determining display and system design requirements. Therefore, we present a simulated multiview display apparatus to undertake experiments using a path-searching task in which we control two independent variables: the stereoscopic depth and the viewpoint density. In the first experiment, we varied both cues and found that even small amounts of stereo depth (2cm) reliably improved task accuracy and reduced latency, whereas there was no evidence of dependence on viewpoint density. In the second experiment, we switched off the stereoscopic cue and varied viewpoint density alone. We found that for these monoscopic images increasing viewpoint density resulted in some reduction in response latency (up to eight views/10cm) but had no effect on accuracy. We conclude for cases where occlusion is not an overriding factor that low viewpoint densities may be sufficient to enable effective path-searching task performance.