Interactive viewpoint control and three-dimensional operations
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A Virtual Window on media space
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
CMV '03 Proceedings of the conference on Coordinated and Multiple Views In Exploratory Visualization
Cognitive measurements of graph aesthetics
Information Visualization
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
E-conic: a perspective-aware interface for multi-display environments
Proceedings of the 20th annual ACM symposium on User interface software and technology
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Pseudo-3D Video Conferencing with a Generic Webcam
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Equalizer: A Scalable Parallel Rendering Framework
IEEE Transactions on Visualization and Computer Graphics
Tiled++: An Enhanced Tiled Hi-Res Display Wall
IEEE Transactions on Visualization and Computer Graphics
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Space to think: large high-resolution displays for sensemaking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the performance of path-searching tasks in depth on multiview displays
ACM Transactions on Applied Perception (TAP)
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid development of user interfaces on cluster-driven wall displays with jBricks
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Using tiled monitors to build wall-sized displays has multiple advantages: higher pixel density, simpler setup and easier calibration. However, the resulting display walls suffer from the visual discontinuity caused by the bezels that frame each monitor. To avoid introducing distortion, the image has to be rendered as if some pixels were drawn behind the bezels. In turn, this raises the issue that a non-negligible part of the rendered image, that might contain important information, is visually occluded. We propose to draw upon the analogy to french windows that is often used to describe this approach, and make the display really behave as if the visualization were observed through a french window. We present and evaluate two interaction techniques that let users reveal content hidden behind bezels. ePan enables users to offset the entire image through explicit touch gestures. GridScape adopts a more implicit approach: it makes the grid formed by bezels act like a true french window using head tracking to simulate motion parallax, adapting to users' physical movements in front of the display. The two techniques work for both single- and multiple-user contexts.