Implementing a zooming user interface: experience building Pad++
Software—Practice & Experience
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Toolkit Design for Interactive Structured Graphics
IEEE Transactions on Software Engineering
Support for input adaptability in the ICON toolkit
Proceedings of the 6th international conference on Multimodal interfaces
The MaggLite post-WIMP toolkit: draw it, connect it and run it
Proceedings of the 17th annual ACM symposium on User interface software and technology
A Toolkit for Addressing HCI Issues in Visual Language Environments
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
High-performance dynamic graphics streaming for scalable adaptive graphics environment
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
SwingStates: adding state machines to Java and the Swing toolkit
Software—Practice & Experience
Equalizer: A Scalable Parallel Rendering Framework
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons learned from the WILD room, a multisurface interactive environment
23rd French Speaking Conference on Human-Computer Interaction
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
International Journal of Human-Computer Studies
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Research on cluster-driven wall displays has mostly focused on techniques for parallel rendering of complex 3D models. There has been comparatively little research effort dedicated to other types of graphics and to the software engineering issues that arise when prototyping novel interaction techniques or developing full-featured applications for such displays. We present jBricks, a Java toolkit that integrates a high-quality 2D graphics rendering engine and a versatile input configuration module into a coherent framework, enabling the exploratory prototyping of interaction techniques and rapid development of post-WIMP applications running on cluster-driven interactive visualization platforms.