InTml: a description language for VR applications
Proceedings of the seventh international conference on 3D Web technology
An interactive toolkit library for 3D applications: it3d
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Shared visiting in EQUATOR city
Proceedings of the 4th international conference on Collaborative virtual environments
The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
PHANToM haptic device implemented in a projection screen virtual environment
EGVE '03 Proceedings of the workshop on Virtual environments 2003
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers
Proceedings of the ninth international conference on 3D Web technology
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Software infrastructure for multi-modal virtual environments
Proceedings of the 6th international conference on Multimodal interfaces
Key requirements for cave simulations: key requirements for cave simulations
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Network aware parallel rendering with PCs
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Jabiru: Harnessing Java 3D Behaviors for Device and Display Portability
IEEE Computer Graphics and Applications
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
Virtual environment system layered object model
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Cluster-based solution for virtual and augmented reality applications
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Hierarchical visualization of metabolic networks using virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A generic virtual reality software system's architecture and application
Proceedings of the 2005 international conference on Augmented tele-existence
Rapidly deployable multiprojector immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Integrating operations simulation results with an immersive virtual reality environment
WSC '04 Proceedings of the 36th conference on Winter simulation
Common scene definition framework for constructing virtual worlds
WSC '05 Proceedings of the 37th conference on Winter simulation
A multichannel visualization module for virtual manufacturing
Computers in Industry
Cyclone Uppercut, a boxing game for an immersive environment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the ACM symposium on Virtual reality software and technology
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
From coarse-grained components to DVE applications: a service- and component-based framework
Proceedings of the twelfth international conference on 3D web technology
The allosphere: a large-scale immersive surround-view instrument
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
HECTOR - scripting-based VR system design
ACM SIGGRAPH 2007 posters
Extensible approach to the virtual worlds editing
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Supporting the creation of dynamic, interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
The design and implementation of a VR-architecture for smooth motion
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Multi-agent systems applied to virtual environments: a case study
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
UbiMob '08 Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing
Intml: A dataflow oriented development system for virtual reality applications
Presence: Teleoperators and Virtual Environments
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ACTIF: an interactor centric interaction framework
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Environment-Independent VR Development
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
ACM Transactions on Computer-Human Interaction (TOCHI)
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Multimedia integration into the blue-c API
Computers and Graphics
Distributed design review using tangible augmented technical drawings
Computer-Aided Design
Software architecture for multimodal user input - FLUID
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Easying MR development with eclipse and InTml
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
On device driver architectures for virtual reality toolkits
Presence: Teleoperators and Virtual Environments
Modularity for large virtual reality applications
Presence: Teleoperators and Virtual Environments
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Immersive molecular visualization and interactive modeling with commodity hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
A flexible framework for wide-spectrum vr development
Presence: Teleoperators and Virtual Environments
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Rapid development of user interfaces on cluster-driven wall displays with jBricks
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
A scalable HLA-based distributed simulation framework for VR application
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Light simulation in a distributed driving simulator
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Tweek: a framework for cross-display graphical user interfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Implementing immersive clustering with VR juggler
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
ODECAL, a flexible open source rag doll simulation engine
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Technical Section: A review of virtual environments for training in ball sports
Computers and Graphics
A Modular framework for distributed VR interaction processing
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Running large VR applications on a PC cluster: the flow VR experience
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
A game engine-based multi-projection virtual environment with system-level synchronization
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Parallel particle rendering: a performance comparison between Chromium and Aura
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Fast compositing for cluster-parallel rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Cross-segment load balancing in parallel rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
A survey on projector-based PC clustered distributed-rendering large screen displays and techniques
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
VINS: shared memory space for definition of interactive techniques
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Investigation of effects of virtual reality environments on learning performance of technical skills
Computers in Human Behavior
Proceedings of the Winter Simulation Conference
Steering and in-situ visualization for simulation of seismic wave propagation on graphics cards
PARA'12 Proceedings of the 11th international conference on Applied Parallel and Scientific Computing
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Today, scientists and engineers are exploring advanced applications and uses of immersive systems that can be cost-effectively applied in their fields. However, one of the impediments of the wide-spread use of these technologies is the extensive technical expertise required of application developers. A software environment that provides abstractions from specific details of hardware configurations and low-level software tools is needed to provide a common base for the prototyping, development, testing and debugging of applications. This paper describes VR Juggler, a virtual platform for the creation and execution of immersive applications, that provides a virtual reality system-independent operating environment. We will focus on the approach taken to specify, design, and implement VR Juggler and the benefits derived from our approach.