Multi-agent systems applied to virtual environments: a case study

  • Authors:
  • A. Barella;C. Carrascosa;V. Botti;M. Martí

  • Affiliations:
  • Technical University of Valencia;Technical University of Valencia;Technical University of Valencia;Technical University of Valencia

  • Venue:
  • Proceedings of the 2007 ACM symposium on Virtual reality software and technology
  • Year:
  • 2007

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Abstract

Computer game development covers many different areas, such as graphics, artificial intelligence (AI) and network communications. Nowadays, players demand more sophisticated and credible computer-controlled opponents, but results are sometimes unsatisfactory. This is due to the need of real-time processing constraints to reach an acceptable feeling of immersion for the user. The development of systems, tools and development environments can play an important role in the progress of this field. The combination of AI techniques and virtual reality (or virtual environments) has given birth to the field of intelligent virtual environments (IVEs). An IVE is a virtual environment simulating a physical (or real) world, inhabited by autonomous intelligent entities [Luck and Aylett 2000]. These entities have to interact in / with the virtual environment as if they were real entities in the real world. There are some other typical problems of an IVE that we have to solve, as explained in [Bierbaum et al. 2001]: independence of the underlying technologies, user interactions (not only displaying images, but using specific devices such as trackers, gloves), synchronization of both data and image (even in case of multiple displays).