HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Crowd simulation in immersive space management
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
From one virtual actor to virtual crowds: requirements and constraints
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Soar Papers: Research on Integrated Intelligence
Soar Papers: Research on Integrated Intelligence
A Vector-Space Representation of Motion Data for Example-based Motion Synthesis
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
Real-time display of virtual humans: levels of details and impostors
IEEE Transactions on Circuits and Systems for Video Technology
Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
The crowd simulation for interactive virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Probabilistic, layered and hierarchical animated agents using XML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Multi-agent systems applied to virtual environments: a case study
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Integrating crowd-behavior modeling into military simulation using game technology
Simulation and Gaming
Survey on Real-Time Crowds Simulation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Hierarchical Path Planning for Virtual Crowds
Motion in Games
Introducing age-based parameters into simulations of crowd dymanics
Proceedings of the 40th Conference on Winter Simulation
Concurrent collective strategy diffusion of multiagents: the spatial model and case study
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews - Special issue on information reuse and integration
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Agent-based analysis of patterns in crowd behaviour involving contagion of mental states
IEA/AIE'11 Proceedings of the 24th international conference on Industrial engineering and other applications of applied intelligent systems conference on Modern approaches in applied intelligence - Volume Part II
Modelling the behaviour of crowds in Panicked conditions
AMT'11 Proceedings of the 7th international conference on Active media technology
COSIT'05 Proceedings of the 2005 international conference on Spatial Information Theory
AI'06 Proceedings of the 19th international conference on Advances in Artificial Intelligence: Canadian Society for Computational Studies of Intelligence
Autonomous Agents and Multi-Agent Systems
The effects of immersion and body-based rotation on learning multi-level indoor virtual environments
Proceedings of the Fifth ACM SIGSPATIAL International Workshop on Indoor Spatial Awareness
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
In this paper we present recent results concerning development of the crowd simulation for interactive virtual environments such as virtual reality training system for urban emergency situations. Our system aims to reproduce realistic scenarios involving large number of the virtual human agents with behaviors based on the behaviors of the real persons in such situations. We define architecture of multi-agent system allowing both scripted and autonomous behaviors of the agents as well as interactions among them, with the virtual environment and with the real human participants.