Crowd simulation for interactive virtual environments and VR training systems
Proceedings of the Eurographic workshop on Computer animation and simulation
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Psychological model for animating crowded pedestrians: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
An Adaptive Human-Aware Software Agent Supporting Attention-Demanding Tasks
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
Modelling the emergence of group decisions based on mirroring and somatic marking
BI'10 Proceedings of the 2010 international conference on Brain informatics
An Agent-Based Model for the Interplay of Information and Emotion in Social Diffusion
WI-IAT '10 Proceedings of the 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
ICONIP'10 Proceedings of the 17th international conference on Neural information processing: theory and algorithms - Volume Part I
Agent-based analysis of patterns in crowd behaviour involving contagion of mental states
IEA/AIE'11 Proceedings of the 24th international conference on Industrial engineering and other applications of applied intelligent systems conference on Modern approaches in applied intelligence - Volume Part II
ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Empirical evaluation of computational emotional contagion models
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
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Collective decision making involves on the one hand individual mental states such as beliefs, emotions and intentions, and on the other hand interaction with others with possibly different mental states. Achieving a satisfactory common group decision on which all agree requires that such mental states are adapted to each other by social interaction. Recent developments in social neuroscience have revealed neural mechanisms by which such mutual adaptation can be realised. These mechanisms not only enable intentions to converge to an emerging common decision, but at the same time enable to achieve shared underlying individual beliefs and emotions. This paper presents a computational model for such processes. As an application of the model, an agent-based analysis was made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. From available video material and witness reports, useful empirical data were extracted. Similar patterns were achieved in simulations, whereby some of the parameters of the model were tuned to the case addressed, and most parameters were assigned default values. The results show the inclusion of contagion of belief, emotion, and intention states of agents results in better reproduction of the incident than non-inclusion.