Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Crowd simulation for interactive virtual environments and VR training systems
Proceedings of the Eurographic workshop on Computer animation and simulation
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
Modeling Groups of Plausible Virtual Pedestrians
IEEE Computer Graphics and Applications
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition
SPONTANEOUS AVATAR BEHAVIOR FOR HUMAN TERRITORIALITY
Applied Artificial Intelligence - Intelligent Virtual Agents
Avatars in conversation: the importance of simulating territorial behavior
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Directing Crowd Simulations Using Navigation Fields
IEEE Transactions on Visualization and Computer Graphics
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating and Evaluating the Local Behavior of Small Pedestrian Groups
IEEE Transactions on Visualization and Computer Graphics
Perceptually plausible formations for virtual conversers
Computer Animation and Virtual Worlds
Crowd Simulation
From their environment to their behavior: a procedural approach to model groups of virtual agents
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Within-crowd immersive evaluation of collision avoidance behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Hi-index | 0.00 |
Most prior virtual crowds are simulated based on individualistic movement and behavior, but in recent years a few works have begun to offer approaches for human-like social group movement and plausible interactions between people in a group while moving or standing together. In our work, two novel approaches for social group movement are offered for a slot-based group agent: the basis of the first is an articulated object with hinges at the inner slots which allows for dynamic formation transitions, and the second approach which has no hinges uses interpolation to do the same. In the articulated object approach, we accommodate sub-groups of people in the group who are more strongly bonded (e.g. couple, parent and child, talkative friends) so that they can continue to socialize or hold hands so long as the surrounding environment conditions permit it. In addition, we adapted a behavioral interaction framework to work between sub-groups of people in a group. We tested our approaches in a number of test-case scenarios and found that they work as desired. Furthermore, helped by many participants one-at-a-time, each conducted an immersive human-in-the-loop HMD evaluation of the dynamic group behaviors from a first-person view. Each participant, as one of the pedestrians in the crowd, belonged to his or her own virtual group and moved around and interacted with members of his or her group for group decision making. The statistical analysis of participant responses from the questionnaire validate the realism of the dynamic group behavior.