Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reactive Pedestrian Path Following from Examples
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Better group behaviors in complex environments using global roadmaps
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computational Optimization and Applications
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2006 Papers
Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions
Transportation Science
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Graphical Models
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
IEEE Transactions on Visualization and Computer Graphics
Motion planning and autonomy for virtual humans
ACM SIGGRAPH 2008 classes
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Multi-robot coordination using generalized social potential fields
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
Technical Section: Continuum crowd simulation in complex environments
Computers and Graphics
Virtual cityscapes: recent advances in crowd modeling and traffic simulation
Frontiers of Computer Science in China
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Simulating believable crowd and group behaviors
ACM SIGGRAPH ASIA 2010 Courses
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM SIGGRAPH 2011 papers
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
Real-time control of individual agents for crowd simulation
Multimedia Tools and Applications
Interactive hybrid simulation of large-scale traffic
Proceedings of the 2011 SIGGRAPH Asia Conference
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Proceedings of the 2011 SIGGRAPH Asia Conference
A novel method for large crowd flow
Transactions on edutainment VI
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Virtual Reality in Brazil 2011: Simulating crowds based on a space colonization algorithm
Computers and Graphics
MIG'11 Proceedings of the 4th international conference on Motion in Games
Real-time density-based crowd simulation
Computer Animation and Virtual Worlds
Crowd distribution and location preference
Computer Animation and Virtual Worlds
Analysis and synthesis of point distributions based on pair correlation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A statistical similarity measure for aggregate crowd dynamics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Using emotion transmission to simulate spectator behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Environment-aware real-time crowd control
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Environment-aware real-time crowd control
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling social groups in crowds using common ground theory
Proceedings of the Winter Simulation Conference
Hybrid long-range collision avoidance for crowd simulation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Velocity-based modeling of physical interactions in multi-agent simulations
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physics-based animation of large-scale splashing liquids
ACM Transactions on Graphics (TOG)
Inserting virtual pedestrians into pedestrian groups video with behavior consistency
The Visual Computer: International Journal of Computer Graphics
Technical Section: A GPU-assisted hybrid model for real-time crowd simulations
Computers and Graphics
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Graphical Models
The Visual Computer: International Journal of Computer Graphics
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Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at near-interactive rates on desktop computers.