Populations with purpose

  • Authors:
  • Weizi Li;Jan M. Allbeck

  • Affiliations:
  • Laboratory for Games and Intelligent Animation, George Mason University, Fairfax, VA;Laboratory for Games and Intelligent Animation, George Mason University, Fairfax, VA

  • Venue:
  • MIG'11 Proceedings of the 4th international conference on Motion in Games
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

There are currently a number of animation researchers that focus on simulating virtual crowds, but few are attempting to simulate virtual populations. Virtual crowd simulations tend to depict a large number of agents walking from one location to another as realistically as possible. The virtual humans in these crowds lack higher purpose. They have a virtual existence, but not a virtual life and as such do not reasonably depict a human population. In this paper, we present an agent-based simulation framework for creating virtual populations endowed with social roles. These roles help establish reasons for the existence of each of the virtual humans. They can be used to create a virtual population embodied with purpose.