Multiagent collaboration in directed improvisation
Readings in agents
Representing roles and purpose
Proceedings of the 1st international conference on Knowledge capture
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Crowd patches: populating large-scale virtual environments for real-time applications
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
CAROSA: a tool for authoring NPCs
MIG'10 Proceedings of the Third international conference on Motion in games
How the Ocean Personality Model Affects the Perception of Crowds
IEEE Computer Graphics and Applications
Crowd distribution and location preference
Computer Animation and Virtual Worlds
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Combining activity scheduling and path planning to populate virtual cities
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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There are currently a number of animation researchers that focus on simulating virtual crowds, but few are attempting to simulate virtual populations. Virtual crowd simulations tend to depict a large number of agents walking from one location to another as realistically as possible. The virtual humans in these crowds lack higher purpose. They have a virtual existence, but not a virtual life and as such do not reasonably depict a human population. In this paper, we present an agent-based simulation framework for creating virtual populations endowed with social roles. These roles help establish reasons for the existence of each of the virtual humans. They can be used to create a virtual population embodied with purpose.