Neo: learning conceptual knowledge by sensorimotor interaction with an environment
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Explanation-Based Generalization: A Unifying View
Machine Learning
Explanation-Based Learning: An Alternative View
Machine Learning
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A knowledge-based scenario framework to support intelligent planning characters
Lecture Notes in Computer Science
Using ontology to establish social context and support social reasoning
Lecture Notes in Computer Science
Learnable behavioural model for autonomous virtual agents: low-level learning
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
The use of agents in human learning systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A fuzzy logic-based computational recognition-primed decision model
Information Sciences: an International Journal
Agent-based human behavior modeling for crowd simulation
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
Simulating socially intelligent agents in semantic virtual environments
The Knowledge Engineering Review
Automatic learning and generation of social behavior from collective human gameplay
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Activity-Driven Populace: A Cognitive Approach to Crowd Simulation
IEEE Computer Graphics and Applications
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Towards more comprehensive listening behavior: beyond the bobble head
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
MIG'11 Proceedings of the 4th international conference on Motion in Games
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Over the past couple of decades, virtual humans have been attracting more and more attention. Many applications including, video games, movies, and various training and tutoring systems have benefited from work in this area. While the visual quality of virtual agents has improved dramatically, their intelligence and socialization still needs improvement. In this paper, we present work towards endowing agents with social roles and exploiting Explanation-Based Learning (EBL) to enable them to acquire additional, contextual behaviors from other agents. These virtual humans are capable of learning and applying role related actions from multiple agents and only adopt behaviors that have been explained to them, meaning that their definition of a role may be a subset from one or more agents. This results in emergent behaviors in heterogeneous populations.