Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Believability through context using "knowledge in the world" to create intelligent characters
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Virtual Human Life Simulation and Database: Why and How
DANTE '99 Proceedings of the 1999 International Symposium on Database Applications in Non-Traditional Environments
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Towards practical reasoning agents for the semantic web
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Automated Planning: Theory & Practice
Automated Planning: Theory & Practice
Jena: implementing the semantic web recommendations
Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
The Description Logic Handbook
The Description Logic Handbook
From reality to mind: a cognitive middle layer of environment concepts for believable agents
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Simulating socially intelligent agents in semantic virtual environments
The Knowledge Engineering Review
Planning Actions with Social Consequences
Agent Computing and Multi-Agent Systems
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
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Agent technologies have been successfully applied to craft believable characters in interactive scenarios. However, intelligent characters specialized for a controlled scenario with a predefined story are inadequate for open-ended scenarios. The key to deal with the open-endedness problem lies in the characters' ability to understand and analyze unexpected situations. Thus, an explicit representation of the environment is crucial. We found ontologies in the form of interconnected concepts to be an appropriate high-level representation because it enables character agents to reason about the world through inference. This paper proposes a knowledge-based framework for the construction of agent-based scenarios. The physical properties of the environment are dynamically converted to instances of concepts. We also show how an intelligent planning character, without any implicit knowledge about the scenario, can exploit the resources in the environment to make plans. With ontology support, characters show better adaptability and utilize the environment more creatively.