Artificial Intelligence
The role of emotion in believable agents
Communications of the ACM
Techniques for Plan Recognition
User Modeling and User-Adapted Interaction
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
The metanovel: writing stories by computer.
The metanovel: writing stories by computer.
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
A knowledge-based scenario framework to support intelligent planning characters
Lecture Notes in Computer Science
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
Proactive mediation in plan-based narrative environments
Lecture Notes in Computer Science
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Extending character-based storytelling with awareness and feelings
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
Managing emergent character-based narrative
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Authoring interactive narratives with hypersections
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Conciliating coherence and high responsiveness in interactive storytelling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
A nondeterministic model for controlling the dramatization of interactive stories
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Narrative Generation for Suspense: Modeling and Evaluation
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Planning and Interaction Levels for TV Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Planning Actions with Social Consequences
Agent Computing and Multi-Agent Systems
Storyboard authoring of plan-based interactive dramas
Proceedings of the 4th International Conference on Foundations of Digital Games
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Supporting human creative story authoring with asynthetic audience
Proceedings of the seventh ACM conference on Creativity and cognition
Open-world planning for story generation
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Event relations in plan-based plot composition
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Toward Scenario Adaptation for Learning
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Extending models of conflict and intent dynamics in narrative-based virtual worlds
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
A method for generating narrative discourse to prompt inferences
Proceedings of the Intelligent Narrative Technologies III Workshop
Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Representing story plans in SUMO
CALC '10 Proceedings of the NAACL HLT 2010 Second Workshop on Computational Approaches to Linguistic Creativity
Modeling interactive storytelling genres as application domains
Journal of Intelligent Information Systems
An architecture for directing value-driven artificial characters
Agents for games and simulations II
An algorithm to generate engaging narratives through non-linearity
Proceedings of the 22nd ACM conference on Hypertext and hypermedia
Formal encoding of drama ontology
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Toward a computational model of focalization in narrative
Proceedings of the 6th International Conference on Foundations of Digital Games
Narrative-Centered tutorial planning for inquiry-based learning environments
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Dialog designs in virtual drama: balancing agency and scripted dialogs
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Planning children's stories using agent models
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
Story characterization using interactive evolution in a multi-agent system
EvoMUSART'13 Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
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The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. We identify two properties of story 驴 plot coherence and character believability 驴 which play a role in the success of a story. Plot coherence is the perception by audience members that character actions have relevance to the outcome of the story. Character believability is the perception that character actions are motivated by agents' internal beliefs and desires. Unlike conventional planning in which plan goals represent an agent's intended world state, multiagent story planning involves goals that represent the outcome of a story. In order for the plans' actions to appear believable, multi-agent story planners must determine not only how agents' actions achieve a story's goal state, but must also ensure that each agent appears to be acting intentionally. We present a narrative generation planning system for multi-agent stories that is capable of generating narratives with both strong plot coherence and strong character believability. The planning algorithm uses causal reasoning and a simulated intention recognition process to drive plan creation.