The structure-mapping engine: algorithm and examples
Artificial Intelligence
Case-based reasoning
A Survey on Case-Based Planning
Artificial Intelligence Review
Tools for an Interactive Virtual Cinema
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Understanding Creativity: A Case-Based Approach
EWCBR '93 Selected papers from the First European Workshop on Topics in Case-Based Reasoning
The metanovel: writing stories by computer.
The metanovel: writing stories by computer.
Creative Mind: Myths and Mechanisms
Creative Mind: Myths and Mechanisms
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Say Anything: A Massively Collaborative Open Domain Story Writing Companion
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Story generation after TALE-SPIN
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
Supporting human creative story authoring with asynthetic audience
Proceedings of the seventh ACM conference on Creativity and cognition
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A Computational Model of Emotional Response to Stories
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Preference learning for cognitive modeling: a case study on entertainment preferences
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Story plot generation based on CBR
Knowledge-Based Systems
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
A case base planning approach for dialogue generation in digital movie design
ICCBR'11 Proceedings of the 19th international conference on Case-Based Reasoning Research and Development
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Storytelling is a pervasive part of our daily lives and culture. The task of creating stories for the purposes of entertaining, educating, and training has traditionally been the purview of humans. This sets up the conditions for a creative authoring bottleneck where the consumption of stories outpaces the production of stories by human professional creators. The automation of story creation may scale up the ability to produce and deliver novel, meaningful story artifacts. From this practical perspective, story generation systems replicate the creative abilities of humans and can thus be considered instances of computational creativity. Computational systems that are purported to be creative typically utilize one of three general approaches: exploration of a space of concepts, combination of concepts, and transformation of concepts. In this article we present an approach to story generation that utilize exploration, combination, and transformation. Our approach, implemented in the Vignette Based Partial Order Causal Link story planner, is an algorithm that searches through a space of possible story solutions, guided by combinations of existing story fragments called vignettes. The vignettes are made relevant to novel story generation contexts through an automated transformation pre-process. Through these processes, we show that story generation can incorporate multiple perspectives on computational creativity. Our approach is presented at both the theoretical and technical levels.