Rough set techiques for uncertainty management in automated story generation
ACM-SE 36 Proceedings of the 36th annual Southeast regional conference
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Planning Intelligent Responses in a Natural Language System
Artificial Intelligence Review - Special issue on intelligent help systems for Unix part III: natural language dialogue
AICS '02 Proceedings of the 13th Irish International Conference on Artificial Intelligence and Cognitive Science
Computational Linguistics
The textplanning component PIT of the LILOG system
COLING '90 Proceedings of the 13th conference on Computational linguistics - Volume 3
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Some Empirical Criteria for Attributing Creativity to a Computer Program
Minds and Machines
Distributed Episode Control System for Interactive Narrative Entertainment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Story generation after TALE-SPIN
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
A belief representation for understanding deception
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 1
TALE-SPIN, an interactive program that writes stories
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 1
Learning planning heuristic through observation
IJCAI'85 Proceedings of the 9th international joint conference on Artificial intelligence - Volume 1
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Exploiting mobile contexts for Petri-net to generate a story in cartoons
Applied Intelligence
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Creating customized game experiences by leveraging human creative effort: a planning approach
Agents for games and simulations II
Why can't a virtual character be more like a human: a mixed-initiative approach to believable agents
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Agent-Oriented methodology for interactive storytelling (AOMIS)
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
On the role of domain knowledge in analogy-based story generation
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Two
Say Anything: Using Textual Case-Based Reasoning to Enable Open-Domain Interactive Storytelling
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
Dynamic quest plot generation using Petri net planning
Proceedings of the Workshop at SIGGRAPH Asia
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