An Interactive Story Engine

  • Authors:
  • Chris Fairclough;Padraig Cunningham

  • Affiliations:
  • -;-

  • Venue:
  • AICS '02 Proceedings of the 13th Irish International Conference on Artificial Intelligence and Cognitive Science
  • Year:
  • 2002

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Abstract

This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp's work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player's actions.