Dynamic memory revisited
Emergent situations in interactive storytelling
Proceedings of the 2002 ACM symposium on Applied computing
Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, a Storytelling Machine
Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, a Storytelling Machine
Motivation and failure in educational simulation design
Smart machines in education
The metanovel: writing stories by computer.
The metanovel: writing stories by computer.
Guiding interactive drama
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
Towards accessible authoring tools for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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To create human-level stories, story generation systems need extensive common sense knowledge about the world and human psychology. We are exploring a two-step approach to compensate for this lack of world knowledge in a joint research project at ZGDV Darmstadt Digital Storytelling Lab: First, we employ a character-driven drama model to annotate a collection of film scenes, creating an extensible, ‘first-person-perspective' story grammar to substitute the system's lacking theory of mind. Second, we imbue the objects in a game world with knowledge how to achieve a dramatic effect on a protagonist within their specific environment. Combining these two sources of knowledge, we hope to create a system that is capable of generating individual educational game stories for role-playing characters in a large variety of game worlds.