Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
The metanovel: writing stories by computer.
The metanovel: writing stories by computer.
Narrative generation: balancing plot and character
Narrative generation: balancing plot and character
Branching storylines in virtual reality environments for leadership development
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Mixed Narrative and Dialog Content Planning Based on BDI Agents
Current Topics in Artificial Intelligence
Petri Net-Based Episode Detection and Story Generation from Ubiquitous Life Log
UIC '08 Proceedings of the 5th international conference on Ubiquitous Intelligence and Computing
Life Story Generation Using Mobile Context and Petri Net
ICAISC '08 Proceedings of the 9th international conference on Artificial Intelligence and Soft Computing
The structure of narrative: The case of film scripts
Pattern Recognition
PRISM: A Framework for Authoring Interactive Narratives
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Metadata-driven interactive web video assembly
Multimedia Tools and Applications
Training social learning skills by collaborative mobile gaming in museums
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
Educational Narrative and Student Modeling for Ill-Defined Domains
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Value-Driven Characters for Storytelling and Drama
AI*IA '09: Proceedings of the XIth International Conference of the Italian Association for Artificial Intelligence Reggio Emilia on Emergent Perspectives in Artificial Intelligence
Analyzing Topic Transitions using Term Context-dependent Attractiveness
Proceedings of the 2010 conference on Information Modelling and Knowledge Bases XXI
Conceiving ShapeShifting TV: a computational language for truly-interactive TV
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Authoring tangible interactive narratives using cognitive hyperlinks
Proceedings of the Intelligent Narrative Technologies III Workshop
Exploiting mobile contexts for Petri-net to generate a story in cartoons
Applied Intelligence
Evolving stories: tree adjoining grammar guided genetic programming for complex plot generation
SEAL'10 Proceedings of the 8th international conference on Simulated evolution and learning
Nondeterministic planning for generating interactive plots
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
Bridging Topics for Story Generation
Proceedings of the 2011 conference on Information Modelling and Knowledge Bases XXII
An architecture for directing value-driven artificial characters
Agents for games and simulations II
Innovative integrated architecture for educational games: challenges and merits
Transactions on edutainment V
Automatic generation of video narratives from shared UGC
Proceedings of the 22nd ACM conference on Hypertext and hypermedia
DEL planning and some tractable cases
LORI'11 Proceedings of the Third international conference on Logic, rationality, and interaction
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Semantic annotation of narrative media objects
Multimedia Tools and Applications
A sequential recommendation approach for interactive personalized story generation
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Using narrative cases to author interactive story content
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Information-Gathering events in story plots
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Dynamic quest plot generation using Petri net planning
Proceedings of the Workshop at SIGGRAPH Asia
Interactive video stories from user generated content: a school concert use case
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Using Planning with Action Preference in Story Generation
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Playing with Biology: Making Medical Games that Appear Lifelike
International Journal of Gaming and Computer-Mediated Simulations
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Interactive narrative systems are storytelling systems in which the user can influence the content or ordering of story world events. Conceptually, an interactive narrative can be represented as a branching graph of narrative elements, implying points at which an interactive user's decisions influence the content or ordering of the remaining elements. Generative approaches to interactive narrative construct narrative at runtime or preconstruct--on a per-session basis--highly interactive branching narrative structures. One generative approach--narrative mediation--represents story as a linear progression of events with anticipated user actions and system-controlled agent actions together in a partially ordered plan. For every possible way the user can violate the story plan, an alternative story plan is generated. If narrative mediation is powerful enough to express the same interactive stories as systems that use branching narrative structures, then linear narrative generation techniques can be applied to interactive narrative generation. This article lays out this argument and sketches a proof that narrative mediation is at least as powerful as acyclic branching story structures.