Intention is choice with commitment
Artificial Intelligence
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Pause & Effect: The Art of Interactive Narrative
Pause & Effect: The Art of Interactive Narrative
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Appraisal for a character-based story-world
Lecture Notes in Computer Science
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Generation of dilemma-based interactive narratives with a changeable story goal
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Goals in agent systems: a unifying framework
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Goals in conflict: semantic foundations of goals in agent programming
Autonomous Agents and Multi-Agent Systems
Designing comprehensible agents
IJCAI'99 Proceedings of the 16th international joint conference on Artificial intelligence - Volume 2
Value-Driven Characters for Storytelling and Drama
AI*IA '09: Proceedings of the XIth International Conference of the Italian Association for Artificial Intelligence Reggio Emilia on Emergent Perspectives in Artificial Intelligence
FearNot!: an emergent narrative approach to virtual dramas for anti-bullying education
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Representing dramatic features of stories through an ontological model
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Semantic annotation of narrative media objects
Multimedia Tools and Applications
Emotional appraisal of moral dilemma in characters
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Emotional range in value-sensitive deliberation
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Digital heritage and avatars of stories
Proceedings of the 1st International Workshop on Collaborative Annotations in Shared Environment: metadata, vocabularies and techniques in the Digital Humanities
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Agent architectures have proven to be effective in the realization of believable characters, but they stay at odds with the notion of story direction, that is difficultly reconciled with the characters' autonomy. In this paper we introduce the notion of character's values to mediate between agent architecture and story direction in storytelling systems. Modern theories of drama view story advancement as the result of the characters' attempt to maintain or restore their values, put at stake by unexpected events or antagonists. We relate characters' values with their goals; the activation and suspension of goals depend on the values that are put at stake by the progression of story incidents. Values and goals are integrated in a computational framework for the design of storytelling systems in which the direction is defined in terms of characters' values.