The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Agents that remember can tell stories: integrating autobiographic memory into emotional agents
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Achieving empathic engagement through affective interaction with synthetic characters
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Influence of Music and Sounds in an Agent-Based Storytelling Environment
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Dramasearch character-mediated search in cultural heritage
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Value-Driven Characters for Storytelling and Drama
AI*IA '09: Proceedings of the XIth International Conference of the Italian Association for Artificial Intelligence Reggio Emilia on Emergent Perspectives in Artificial Intelligence
Narrative annotation and editing of video
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Crowd-sourced AI authoring with ENIGMA
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
An architecture for directing value-driven artificial characters
Agents for games and simulations II
Innovative integrated architecture for educational games: challenges and merits
Transactions on edutainment V
A computational approach towards conflict resolution for serious games
Proceedings of the 6th International Conference on Foundations of Digital Games
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
User-centered research in the early stages of a learning game
Proceedings of the Designing Interactive Systems Conference
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Emotional appraisal of moral dilemma in characters
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Managing cyber-bullying in online educational virtual worlds
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
I Can Help You Change! An Empathic Virtual Agent Delivers Behavior Change Health Interventions
ACM Transactions on Management Information Systems (TMIS) - Special Issue on Informatics for Smart Health and Wellbeing
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FearNot! is a story-telling application originally created in the EU FP5 project VICTEC and now extended in the FP6 project eCIRCUS [eCIRCUS 07]. It has applied ideas from Forum Theatre [Boal 79] to the domain of education against bullying. In Forum Theatre, sections of an audience take responsibility for a specific character in the unfolding drama, played by an actor who always stays in role. Episodes in which the actors improvise within an overall narrative framework are broken by interaction sections in which the audience sections talk over with 'their' character what they should do in the next dramatic segment. The actor is free to reject advice that seems incompatible with their role, and may also suspend a dramatic episode if it seems necessary to get further advice.