Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
The role of emotion in believable agents
Communications of the ACM
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Life and luck: survival of the fattest
Simulation and Gaming
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Planning-based control of interface animation
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for multimedia learning
Design for multimedia learning
Integrating reactive and scripted behaviors in a life-like presentation agent
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Introduction: The State of Play
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Simulation and Gaming - Symposium issue: system dynamics and interactive learning environments, part 2
Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
The Art of Computer Game Design
The Art of Computer Game Design
Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Negotiated Collusion: Modeling Social Language and its Relationship Effects in Intelligent Agents
User Modeling and User-Adapted Interaction
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
A Case Study in the Design of Interactive Narrative: The Subversion of the Interface
Simulation and Gaming
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Catch me if you can: exploring lying agents in social settings
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Natural behavior of a listening agent
Lecture Notes in Computer Science
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
The future of interactive drama
Proceedings of the second Australasian conference on Interactive entertainment
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Learning empathy: a data-driven framework for modeling empathetic companion agents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Pervasive learning games: explorations of hybrid educational gamescapes
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Is interactivity actually important?
Proceedings of the 3rd Australasian conference on Interactive entertainment
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
An empathic virtual dialog agent to improve human-machine interaction
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Expressions of Empathy in ECAs
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A Listening Agent Exhibiting Variable Behaviour
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A virtual laboratory for studying long-term relationships between humans and virtual agents
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
But that was in another country: agents and intercultural empathy
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
ION Framework --- A Simulation Environment for Worlds with Virtual Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Review of Humor for Computer Games: Play, Laugh and More
Simulation and Gaming
FearNot!: an emergent narrative approach to virtual dramas for anti-bullying education
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Narrative-Centered tutorial planning for inquiry-based learning environments
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
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Simulations of social situations have great potential to be applied to many of the social problems that we find in society and organisations. Social simulations can do more than provide experience and transfer current best practice; they may be used to transform current social realities. As many educationalists, organizations and researchers are finding, Virtual Worlds (VWs) provide an environment for conducting person to person social simulations. In this paper we consider a more challenging form of social simulation in VWs involving intelligent social interactions between humans and computer-based non-player characters in VWs, known as intelligent virtual agents (IVAs). However, using IVAs to simulate social behavior requires some reconsideration of the role that reality plays and challenges the definition of a simulation as a representation of reality. By bringing in the element of fiction (non-reality) often associated with drama, narrative and storytelling together with virtual worlds, we can relax some of the constraints associated with reality and go beyond reality. In beyond reality simulations, we actually use simulations to exaggerate aspects of the real world in order to emphasize a particular learning concept or even to break the rules, strategies, roles and operators which apply in the real world.