Behavioral control for real-time simulated human agents

  • Authors:
  • John P. Granieri;Welton Becket;Barry D. Reich;Jonathan Crabtree;Norman I. Badler

  • Affiliations:
  • Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia, Pennsylvania;Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia, Pennsylvania;Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia, Pennsylvania;Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia, Pennsylvania;Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia, Pennsylvania

  • Venue:
  • I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
  • Year:
  • 1995

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Abstract

A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally we discuss the current state of our implementation and some areas of future work.